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Camera Limits

how to use Limit Orbit Camera controls to restrict pan, zoom, pitch, and yaw movement around 3D models.

Written by Elaine

Pro members and above can constrain the movement of the camera around a model or scene. You can find the Limit Orbit Camera controls in the Camera section of Scene Settings.

Example

In this example, notice how you can rotate around the model, but you cannot look below the model. You also cannot zoom in or zoom out past a certain distance.

Exceptions

Preview

Click Preview Camera Limits or Exit Preview at any time to toggle whether the editor view is constrained by your current settings.

Limit Pan

By default, camera panning is limited. You can disable Limit Pan to allow panning the camera, which also allows Double-click navigation within your zoom and rotation limits.

Limit Zoom

Set the maximum distance the viewer can zoom in or out. Click Set From View to use the current distance.

Limit Vertical Rotation (Pitch)

Set the maximum amount the viewer can rotate up and down. You can move the sliders, enter a number (in degrees) or click and drag the blue nodes in the viewer.

Limit Horizontal Rotation (Yaw)

Set the maximum amount the viewer can rotate left and right. You can move the sliders, enter a number (in degrees) or click and drag the blue nodes in the viewer.

Combination

You can use any combination of limiting zoom, pitch, and yaw. You can also move the entire limited volume with respect to the model or scene: select any node in the preview, then click and drag the axes that appear.

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