Post-Processing Filters (previously "Camera Effects") are visual effects that are applied at the end of shading. They are great for fine-tuning your renders, making them more photorealistic, or changing the mood of your scene.
The post-processing filters are available in 3D Settings.
From your model, click Edit 3D Settings or add "/edit" to the end of any model URL.
Select the Post Processing Filters panel in the top left.
Only the model's author can access 3D Settings. Edits you make will not change your original file, they will only affect viewing on Sketchfab.
SSR (Screen Space Reflections)
SSR approximates reflections of objects in real time. It is useful for any kind of glossy / reflective surface such as a mirror or a wet floor. Use the slider to change the intensity of the reflections.
Only geometry that is visible from the current camera view will be reflected. For performance reasons, SSR is only activated for opaque objects and transparent objects using Alpha Mask and/or Dithered blending mode.
SSAO (Screen Space Ambient Ccclusion)
SSAO (Screen space ambient occlusion) approximates ambient occlusion in real time. It calculates how exposed each point of the model is to ambient lighting, and can be used to improve the look of details.
The sliders control the Radius (size of shadows), Intensity (darkness of unexposed areas), and Bias (the sensitivity of occlusion to differences in depth and normal).
A low Bias value means that pixels will be occluded even when there is a small change in depth/normal. A high Bias value means that pixels will only be occluded when there is a large change in depth/normal.
Grain
Grain can be used to simulate film grain for "photorealistic rendering", or to add details to uniform areas to make the model look less synthetic (e.g., gradients, solid colors).
The slider controls the opacity of the grain. The Animated toggle makes the grain move.
Depth of Field (DoF)
Simulate a shallow depth of field. Click/tap the model to set the focus point. Adjust the blurriness of the foreground and background with the sliders. Not compatible with image backgrounds.
Sharpness
The Sharpness effect lets you enhance the definition of the model and reveal more details.
Adjust the value from 0 (no sharpening) to 100 (maximum sharpening).
Chromatic Aberration
The Chromatic Aberrations effect simulates the color distortions on the edges of a real world camera lens.
Adjust the value from 0 (no aberrations) to 100 (maximum aberrations).
Vignette
The Vignette effect darkens the borders of the image. It is a good way to focus the attention on the center of the scene.
Adjusting the Amount value will change how much of the image is darkened.
Adjusting the Hardness will change how the smooth the transition between is the darkened part and the original part.
Bloom
The Bloom effect makes the highlights glow.
Adjusting the Threshold will change how much of the image is affected.
Adjusting the Intensity will make the glow brighter or dimmer.
Tone Mapping
The Tone Mapping effect lets you make common image adjustments such as Exposure, Brightness, Contrast, Saturation.
Color Balance
The Color Balance effect lets you adjust the color tint of the image in shadows, midtones and highlights.
Adjusting Red, Green, Blue channels will make the image more or less of the selected color.
Backgrounds & VR
Certain types of backgrounds are excluded from some effects. For example, Sharpness does not influence the background, only the model. Additionally, some effects are disabled in VR mode for performance reasons.
Filter | Fixed Image | Environment / Solid Color | VR |
SSR | No | No | No |
SSAO | Yes | Yes | No |
Grain | Yes | Yes | No |
Depth of Field | No* | Yes | No |
Sharpness | No | No | No |
Chromatic Aberrations | No | Yes | No |
Vignette | Yes | Yes | No |
Bloom | No | No | Yes (desktop) |
Tone Mapping | No | Yes | Yes |
Color Balance | No | Yes | Yes |
*Depth of Field cannot be used with a Fixed Image background
Effect Order
For performance reasons, Post-processing filter order can not be changed. They are applied to the scene in the following order:
SSR
SSAO
Depth of Field (DoF)
Bloom
Chromatic Aberrations
Color Balance
Tone Mapping
Vignette (if there is background or at least one of the previous effects)
TAA
Sharpen
FXAA
Vignette (if there is no background and none of the previous effects)
Supersampling
Grain
These effects are quite processing intensive, especially SSR, SSAO, DoF, and Bloom. If you notice poor performance, particularly on mobile devices, try disabling some.
Anti-Aliasing
Anti-aliasing refers to many different techniques of reducing aliasing (distortion or artifacts) from a sampled image. There are three anti-aliasing methods used in the Sketchfab viewer:
Fast Approximate Anti-Aliasing (FXAA)
FXAA makes edges look smooth and less pixelated.
Supersampling
Supersampling also improves jagged edges by averaging the colors of adjacent pixels.
FXAA and supersampling cannot be controlled in 3D Settings.
Temporal Anti-aliasing (TAA)
TAA reduces aliasing when an object is moving. It works by sampling the object faster than it is moving.
TAA is great for models with dithered transparency, high specular highlights, and patterns like grids. It also helps to smooth some post process effects (SSAO, bloom) and real-time shadows.
TAA can be disadvantageous for scenes with a lot of blending transparency, where it can cause "ghosting".
In the post-processing tab, you can disable TAA for transparent pixels, or disable it completely.
Saving
Once you've made your adjustments, including position and orientation, be sure to update your model's thumbnail image and default position with Save View and/or save your changes with Save Settings. You can return to your model by clicking either the model's name or Exit.
Also see:
