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Texture UV Transformations

Learn how to use UV transformations (Scale, Rotation, and Offset) to adjust texture placement in your materials, and how glTF handles UV transforms for 3D assets.

Written by Elaine

UV transformations allow you to manipulate the way textures are applied. Sketchfab supports Scale, Rotation, and Offset transforms.

UV transforms can be applied to any material channel with a texture.

UV transforms can be imported and exported via glTF.

glTF (GL Transmission Format) is an open-standard, royalty-free file format created by the Khronos Group designed for the efficient transmission and fast loading of 3D scenes and models.

Often called the "JPEG of 3D," glTF minimizes file sizes and processing overhead by natively packing geometry, PBR material channels, animations, and texture UV transformations into a single, highly optimized format standard across modern 3D software, web viewers, and real-time engines.

Scale

Set the size of the texture, and how it tiles.

Enable Link if you want the X and Y directions to stay in sync.

Rotation

Rotate the image on the surface.

Offset

Move the image on the surface.

Enable Link if you want the X and Y directions to stay in sync.

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