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Post-Processing Filters

Comments

13 comments

  • omg3d
    1. interesting thought if you added some function to the Vignette that it was possible to change it in any color, then or a gradient, then there would be more options of a background
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  • James

    Thanks for the feedback! We might offer different kinds of overlay features in the future.

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  • SharpedgeStudio

    Hi, is there any option to apply bloom on a separate material rather than the whole map? 

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  • James

    SharpedgeStudio Hi, I'm afraid not at the moment. Can you tell us about your use case?

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  • valde

    Hi, im having some problems with the Depth of Field, for some reason, it just de focuses the model (spheric small model) completelly when zooming in, without being able to select a focus point.... in this model case, its necesary due tu the real life scale of this model, I need the DOF to reinforce the concept and scale... am I the only one with this problem ?

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  • James

    Hi valde - can you share the model link please?

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  • valde

    James, its not published yet for the same reason, if i publish it can I go back ?

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  • James

    It can't go back to draft mode, but I'm staff so I can see draft models. Anyway, I just created a support ticket on your behalf. Feel free to reply there privately instead.

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  • seismetrik

    Is there any chance you'll add a bevel option to the post-processing filters in the future, for hard

    surface design? Blender Cycles has a bevel node, which allows you to easily add a bevel to any

    hard edges that are a result of any boolean operations, which catch the light realistically in

    the final render. 

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  • James

    Hello,

    It's not currently planned, as we can't really generate new vertices/faces "on the fly" like that, but it's a cool idea!

    However, if you upload your .blend file, we should automatically apply all modifiers, or worst case you can apply the bevel modifier yourself.

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  • seismetrik

    Hi James,

    What I'm suggesting is; the bevel in the post-processing filters would be a render effect  - where it

    doesn't generate actual geometry, in the attached image the edges of the small details of the model

    (on the right side) are catching the light - this is just a shader / render effect as a result of the bevel node

    in Blender Cycles - no new geometry has been added. With regards to Blender's bevel modifier; I find it

    often doesn't work well on more complex boolean results, so I normally use the bevel node in Cycles renderer. 

    Take a quick look at the Blender manual page to see what I mean:

    https://docs.blender.org/manual/en/latest/render/shader_nodes/input/bevel.html

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  • ann55010970637

    a little bit of time and I will 

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  • ann55010970637

    a little bit of time and I will 

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