MatCap (Material Capture) shaders are complete materials, including lighting and reflections. They work by defining a color for every vertex normal direction relative to the camera. You can switch the default renderer to MatCap in Scene Settings. You can also switch a Lit model to MatCap in the viewer controls.
After setting the renderer, you can edit the MatCap from the Materials tab.
The default MatCap is "skin_soft", but there are 6 MatCap images available to all users. Switch between them in the list.
Use the color picker to apply a color to the MatCap material.
Disable Apply to all materials to use a different MatCap for each material. Switch between them in the dropdown.
Use the Curvature slider to increase the contrast of details, including normal maps. It requires smooth-shaded vertex normals on geometries.
Importing Custom MatCaps
PRO and Business users can import custom MatCap images by clicking Import MatCap Image.
Have more questions? Submit a request