There are plenty of ways to get your models uploaded to Sketchfab.
You can click Upload in the top-right corner of any Sketchfab page, or drag and drop your file(s) onto the page to upload any of our supported file formats, or you could use an exporter to upload directly from your 3D software.
Sketchfab supports more than 50 3D formats. Formats in bold are recommended formats. Formats in italics are experimental, legacy, highly software-specific, or otherwise not well-supported. Formats noted by asterisk* are known not to support textures.
- 3DC point cloud (.3dc, .asc)
- 3DS (.3ds)
- ac3d (.ac)
- Alembic (.abc)
- Alias Wavefront (.obj)
- Biovision Hierarchy (.bvh)
- Blender (.blend)
- Carbon Graphics Inc (.geo)
- Collada (.dae, .zae)
- Design Web Format (.dwf)*
- Designer Workbench (.dw)
- DirectX (.x)
- Drawing eXchange Format (.dxf)*
- Autodesk Filmbox, FBX (.fbx)
- GDAL vector format (.ogr)
- Generic Tagged Arrays (.gta)
- GL Transmission Format (.gltf, .glb)
- Initial Graphics Exchange Specification, IGES (.igs, .iges)
- Kerbal Space Program (.mu, .craft)
- Google Earth, Keyhole Markup Language (.kmz)
- LIDAR point clouds (.las)
- Lightwave (.lwo, .lws)
- MagicaVoxel (.vox)
- Mimesys Q3D (.q3d)
- Minecraft (.mc2obj, .dat)
- Open Flight (.flt)
- Open Inventor (.iv)
- OpenSceneGraph (.osg, .osgt, .osgb, .osgterrain, .osgtgz, .osgx, .ive)
- Polygon File Format (.ply)
- Quake (.bsp)
- Quake / Valve source engine (.md2, .mdl)
- Shape (.shp)
- Stereolithography, Standard Tessellation Language (.stl, .sta)*
- Terrapage format database (.txp)
- Valve source engine (.vpk)
- Virtual Reality Modeling Language, VRML (.wrl, .wrz)
If the 3D format you prefer isn’t listed here, the 3D software you used to make it should be able to export your model to one of these supported formats. We're aware of the USDZ file format, however, it is not yet supported on Sketchfab.
If your preferred file format is not listed above, you can always check if you can use one of our many software exporters. We have plugins or native integrations in Blender, 3ds Max, Maya, Cinema 4D, Revit, Substance Painter, and many more!
We also support uploading a compressed archive with your file(s) in it:
For information about texture map and material shader support, see Textures & Materials.