Sketchfab supports many 3D file formats, including most of today's popular exchange formats.
To learn how to upload, visit Uploading 3D Models.
If your favorite file format is not listed below, you could try converting your file or using one of our native or integrated Exporters, including Blender, 3ds Max, Maya, Cinema 4D, Substance Painter, and many more!
Recommended file formats
File format/type | File name |
.obj* |
Alias Wavefront |
.blend | Blender |
.fbx | Autodesk Filmbox, FBX |
.gltf (+.bin), .glb | GL Transmission Format |
*OBJ files should almost always come with an MTL material library file. Both should be uploaded together, along with any textures. See Uploading 3D Models for more details.
Other file formats
File format/type | File name |
.3dc, .asc | 3DC point cloud |
.3ds | 3DS |
.abc | Alembic |
.dae, .zae | Collada |
.igs, .iges |
Initial Graphics Exchange Specification, IGES |
.las | LIDAR point clouds |
.ply |
Polygon File Format |
.stl | Stereolithography, Standard Tessellation Language |
.usd, .usdz, .usda, .usdc | Universal Scene Description (USD) |
Not Recommended file formats
These file formats are considered experimental, legacy, highly software-specific, or otherwise not well-supported.
File format/type | File name |
.iv |
Open Inventor |
.kmz |
Google Earth, Keyhole Markup Language |
.osg, .osgt, .osgb, .osgterrain, .osgtgz, .osgx | OpenSceneGraph |
.vox | Magicavoxel |
.wrl, .wrz | Virtual Reality Modeling Language, VRML |
.dwf, .dxf | Design Web Format,Drawing eXchange Format |
For information about texture map and material shader support, see Textures & Materials.
Comments
96 comments
@James - That is a long list. I guess it´s only interesting to list the mods that add textures, or somehow work with them?
KW Rocketry
Kerbal Engineer
Real Chutes
SCANsat
Firespitter
Kerbal Attachment System
Adjustable Landinggear
There are so many of them... If you want to cover most of the popular mods, I recommend the hitlist: http://www.curse.com/ksp-mods/kerbal/downloads
@eth3r - Thanks for the feedback. We'd love a Rhino plugin, too! We haven't found a developer to do it for us yet, so if you know someone, send them my way :)
I don't personally, but from the top of my head, the guy that did the grasshopper one should be more than qualified. Also, and I know this is not the right place for it but still, you guys really need mobile integration. I just tried looking at a model from my ipad and it was not orbiting properly. Besides these details, you guys are doing an aweosme job, keep it up.
why is maya .mb and .ma not listed anymore? 6 months ago it was and now it isn't?
I am sure am not the first one to ask but 3DM support pliiiiiiz. Grasshopper is a good integration but also an extra step that isn't necessary. It would actually make more sense to create a Rhino plugin directly imho, since all gh user use rhino, but not all rhino users us gh.
menei
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