Sketchfab supports many 3D file formats, including most of today's popular exchange formats.
To learn how to upload, visit Uploading 3D Models.
If your favorite file format is not listed below, you could try converting your file or using one of our native or integrated Exporters, including Blender, 3ds Max, Maya, Cinema 4D, Substance Painter, and many more!
Recommended file formats
File format/type | File name |
.obj* |
Alias Wavefront |
.blend | Blender |
.fbx | Autodesk Filmbox, FBX |
.gltf (+.bin), .glb | GL Transmission Format |
*OBJ files should almost always come with an MTL material library file. Both should be uploaded together, along with any textures. See Uploading 3D Models for more details.
Other file formats
File format/type | File name |
.3dc, .asc | 3DC point cloud |
.3ds | 3DS |
.abc | Alembic |
.dae, .zae | Collada |
.igs, .iges |
Initial Graphics Exchange Specification, IGES |
.las | LIDAR point clouds |
.ply |
Polygon File Format |
.stl | Stereolithography, Standard Tessellation Language |
.usd, .usdz, .usda, .usdc | Universal Scene Description (USD) |
Not Recommended file formats
These file formats are considered experimental, legacy, highly software-specific, or otherwise not well-supported.
File format/type | File name |
.iv |
Open Inventor |
.kmz |
Google Earth, Keyhole Markup Language |
.osg, .osgt, .osgb, .osgterrain, .osgtgz, .osgx | OpenSceneGraph |
.vox | Magicavoxel |
.wrl, .wrz | Virtual Reality Modeling Language, VRML |
.dwf, .dxf | Design Web Format,Drawing eXchange Format |
For information about texture map and material shader support, see Textures & Materials.
Comments
95 comments
@dunealex
No news yet, but we're still working in it!
@kaadesign
You can send sample files to me (support@sketchfab.com) we can take a look. However, we have a fix coming for DWF next week that I think will solve the problem with Inventor exports.
'0 Blur' is coming back soon!
@stroporez79 - Are you having trouble? Can you send me the link to the model?
@kaadesign - Hi, we're having some trouble with DWF processing right now, but we're working on it. Have you tried the 3ds Max exporter?
Will you guys add a format for Sculptris (.sc1)?
how do I put a picture on a computer
I need your help DEWAYNE
http://DEWAYNE
Hello! James :
You can ? that's weird...I tried three computers, any point cloud files can not be viewed. (only to see the empty scene)
Can you try these three? by three authors :
https://sketchfab.com/models/69b3573a47fd493bb0c2f49f22ca3e07
https://sketchfab.com/models/4Mrb1qAR0ueTb9u6xaZ1nMHPt7J
https://sketchfab.com/models/ee1291e7d1e94997ad3dd9ee6099c686
@James
So, any news on Kerbal Space Programm .craft file support? It´s been 4 months now.
Thx in advance!
@zedelement - it's not on our short term road map. However, C4D can export many of these supported formats natively, and we also have a C4D plugin
@mark.energy - Point clouds are working for me. Can you give us some more information?
and where the format .3dm? Rhinoceros file format?
Is there no way to view solidworks files? .Sldprt, .prt, .dwg, .u3d, .x_t, .x_b files are not supported!
@dunealex - Thanks for the details, what mod are you using?
@dunealex - We now have a KSP exporter! https://sketchfab.com/exporters/kerbalspaceprogram
@eanduty - Sounds like you're using an unsupported version of C4D. At the moment, the exporter only supports Windows R15+ and OSX R13+. For now, you could manually export and upload one of these formats. Normally, I recommend OBJ and FBX. But, if I remember correctly, C4D doesn't export material definitions with OBJ. The exporter itself uses COLLADA (DAE).
Is there a way to upload STEP files without converting?
@ardensoftware - If I remember correctly, .ZAE really is just a ZIP file. Does the upload work if you rename the file/extension .zip and upload? Could you send me a sample? support@sketchfab.com
you are the best and stay cool
@josephashley - have you tried the SolidWorks Exporter?
I believe it uses VRML.
Necesito ayuda para hacer arte porque no sé cómo hacer arte en 3D a pesar de que soy un hacker ROBLOX llamado 500x890.
@jscottsmith - Looks like you have a Business account, so you can upload files up to 500MB. We also support uploading compressed ZIP/RAR/7z archives, which can save a lot of space.
We should be able to handle at least 10 million points, but there are examples even higher than that: https://sketchfab.com/models/435e8fb63d9f45a3b590eb6bbfd2531e
does a bricklink file work?
ooh
Ok, I will consider
hi my file is not complete in blender format how can I fix it?
Hi there,
Can you please submit a support ticket with a link to the model and more information about what's missing?
https://help.sketchfab.com/hc/en-us/requests/new?type=3d_uploading
Thanks!
Hello James
I created a model by Trnio and I'd like to link to Sketchfab for uploading the model file.
But, in order to do this, I should need a token which is sent to the email resigstered with Sketchfab, but I haven't received any email from Trino or Sketchfab.
In terms of this problem, is there a problem in Sketchfab or Trino?
Looking forward to hearing from you soon.
Thanks!
Hong
@dunealex - Sorry about that! We're working on it!
@VirtualVel
I just tested both.
Sculptris doesn't export vertex colors in its OBJ export. We support this on Sketchfab, but they would need to implement this for it to work. ( https://en.wikipedia.org/wiki/Wavefront_.obj_file#Geometric_Vertex )
Meshmixer worked fine for me when exporting "OBJ Format with Per-Vertex Color":
https://sketchfab.com/models/17ac0e7dc7c84084aafaf94581dc6af0
I think PLY would work, too.
Is there a way to convert .mix (Meshmixer) and .sc1 (Sculptris) files with the colored versions? Converting to .obj doesn't seem to include the colors on the model, just the model itself.
Hello,
I just tried both of your USDZ files and they worked fine for me in AR on iOS.
I'm going to create a ticket for you.
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