Uploading Model Files

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    Perry82

    I tried it, but it is not possible, it has 420MB. If you have any advice, please. I deleted the texture.

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    Perry82

    I tried it, but it is not possible, it has 420MB. If you have any advice, please. I deleted the texture.

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    Perry82

    and is there any way to reduce it? Thanks

     

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    Perry82

    Trying to zip, I'll see. I'll let you know.

     

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    Perry82

    I understand But when you wrote 500 MB, it should not have an impact. Then is this shameful advertisement?

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    James

    I got it to work by exporting OBJ from blender. I will send the link to the email thread.

  • Avatar
    stereoaddress

    What influences the speed of loading the model on the phone?
    Does the texture size affect download speed or only the number of polygons?

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    stereoaddress

    In what format is it better to load an apartment model so that it is better processed and loaded on the phone?

  • Avatar
    James

    @stereoaddress

    You can read all about model download and performance here: https://help.sketchfab.com/hc/en-us/articles/201766675-Viewer-Performance

    The file format you upload will not necessarily affect the final performance because everything is converted to our own format in the viewer. Depending on the 3D software, some formats are more efficient than others. Typically I would recommend OBJ (+MTL) or FBX.

  • Avatar
    stereoaddress

    Good afternoon! and is there any list of phones on which there will be no problems with the reproduction of models?
    Or what is the ratio of the characteristics of the model and the characteristics of the phone?

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    James

    There is no permanent list. It completely depends too much on the specific model.

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    stereoaddress

    And on what indicators should you pay attention when downloading the model, so that it works optimally on the phones?


    Is it possible to determine and say that one of these models will be much (and how much) optimized for phones
    1) https://skfb.ly/6t68I
    2) https://skfb.ly/6vxGV

     

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    James

    Again, it depends on many variables: https://help.sketchfab.com/hc/en-us/articles/201766675-Viewer-Performance

    Both of those models should perform ok on phones.

    https://skfb.ly/6t68I has far fewer polygons and textures, but more geometries, and the animation adds complexity.

    https://skfb.ly/6vxGV has a lot more polygons and textures, but fewer geometries and no animation.

    The best thing to do is test.

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    Reiver3D

    Hi James,

    Had partial success using exporter from Unity to Sketchfab for one of our large photoscanned models... 

    Basic workflow: Reality Capture > Retopo to lowpoly > Reality Capture reproject UVs > photoedit UV > export png (& jpg) > import all to Unity & looks great with edited textures at 8k resolution on mesh ....

    Using Sketchfab exporter, I can upload the model/mesh but it doesn't upload the texture automatically and I can't get the manual import right ... 

    Any ideas what I'm doing wrong? if you can access, the last upload is sitting unpublished on our account....

     

  • Avatar
    stereoaddress

    Can you tell me why on the Samsung Galaxy S7 edge model is very much freezes and it is not possible to look at VR. At the same time on the iphone 7 everything is fine.

    Version Android 7.0
    Kernel version 3.18.14-12365438

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    James

    Do you see that on every model or just some specific model?

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    stereoaddress

    Only on one model!

    On others did not check

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    James

    Ok, the model might be too complicated, can you please share the link?

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    stereoaddress

    https://skfb.ly/6vLJv

    https://skfb.ly/6wGRD

  • Avatar
    James

    Those are both fairly complex, especially the number of textures. Could you try a really simple model such as this one to make sure it's not just the phone? https://sketchfab.com/models/442c548d94744641ba279ae94b5f45ec

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