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Uploading 3D Models

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161 comments

  • Perry82

    Blender 2.78c :-)

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  • James

    Those are both fairly complex, especially the number of textures. Could you try a really simple model such as this one to make sure it's not just the phone? https://sketchfab.com/models/442c548d94744641ba279ae94b5f45ec

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  • hevakph

    I have a problem with my Blender upload. The ceiling bricks are stretched.

    how to fix it?

    you can Download Here

     

     

     

     

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  • Perry82

    Trying to zip, I'll see. I'll let you know.

     

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  • James

    Hi there,

    It sounds like a network error. We're looking into it. In the meantime, could you let me know if trying a different web browser works?

    Also, how are you uploading. Did you open the Upload popup, or are you dragging and dropping directly on the site?

     

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  • isbadan

    Not sure if this would help your investigation but I noticed in Blender that if I have User Preferences not set to 'Auto Run Python Scripts' that my model gets all distorted by the armature when I close/re-open the file. Wondering if same thing happens to my uploads because my model looks squashed in a similar way. Python scripts are required for Rigify to work.

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  • James

    @felixcky if you include an empty file named "sketchfab.zbrush" in with all your OBJs/MTLs/textures, we will combine them all into a single model.

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  • catlover0212

    so we have to download exportor to have an modle

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  • isbadan

    I'm trying to upload a character model using the Blender to Sketchfab exporter. Upload is only 7.4Mb. The character was rigged with Blender's Rigify armature and has about 8 seconds of animation. I added bones to the Rigify armature to animate a cape and a tail (character is a cat). Model loads and animates perfectly in Unity and looks really good in game. For some reason, the model displays in Sketchfab with missing limbs (arms, legs). Only the torso, head and tail show up. The body is a single object so its weird only parts of it are missing. The animation seems to go on but without arms to hold the sword. I don't want to apply the armature modifier because I don't want to freeze my model in a pose. The whole idea is to show the animation. Any recommendations on how to fix this problem?

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  • hugoboss

    I'm trying to run sketchfab on Maya 2015 but every time I click on the exporter icon in the CUSTOM tray, Maya just crashes over n over, attempting to save to the typical temp folder @ crash time. Is there something I did wrong? I ran the installer per the instructions, I just can't get to the part of entering my API code.

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  • stereoaddress

    And on what indicators should you pay attention when downloading the model, so that it works optimally on the phones?


    Is it possible to determine and say that one of these models will be much (and how much) optimized for phones
    1) https://skfb.ly/6t68I
    2) https://skfb.ly/6vxGV

     

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  • adiks

    Hi @James ! I've just uploaded a model of a Chinese oracle bone: https://sketchfab.com/models/96f9ae59a49b4a70a0c9b961602efcab 
    For some reason, the initial view showed the bone as tiny (I zoomed in and saved view so it looks bigger). This makes it hard to rotate the model easily. Not sure if the problem is in the original model - scale, or bounding box alignment? I couldn't locate the problem. Perhaps you could have a look?

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  • Edwin.Del.Valle.Sotomayor

    Where is the upload button on the mobile version of the sketchfab website?

    I was able to do my first upload just fine from the Models page but then that space has been occupied by my first upload that I made. Now I can’t find an option to upload anywhere. And if I request the desktop site from my phone it just reloads the same page in mobile form.

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  • isbadan

    and also weird is the beauty shot in the preview window shows him intact in rest/T-pose which suggests to me the whole model including all textures were uploaded but the animation display view still has hidden portions and several textures are missing.

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  • James

    Hello @interbrandretail

    I only see one model on your account, and it appears to be working. Are you still having trouble?

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  • James

    There is no permanent list. It completely depends too much on the specific model.

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  • mikefilmguy

    Hello sketchfab help - had no problem at all uploading my first model via the built-in uploader in Agisoft Photoscan. I want to share this model with someone, but I also want to work on it more. Is it possible to send them the link and re-upload the model and have that same link work ? Or is a new link created everytime a model is uploaded or re-uploaded ? In Vimeo, I can replace the video file but the video link stays the same. Can't seem to find it in the knowledge database. Thanks ! Michael

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  • amit3d

    Hi here is the link

    https://www.dropbox.com/s/kd4juzumu28zcyr/Sample%20Test.zip?dl=0

    Its been uploaded through agisoft photoscan. Upload through sketchfab website failed several times.

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  • hugoboss

    Hey James,
    I am running the newest version directly from this site. I even tried reinstalling it from scratch but top no avail. My system is Windows 8.1 Pro 64bit with 12GB of RAM, AMD FX 4100 Quad Core, 3.62 GHz, and an Nvidia GeForce GT 640 card on a 48 inch flat screen. As for the Maya console, it doesn't give any errors i can see at the moment i click on it, then again i can't scroll through it after clicking the icon since i automatically get the crash dialogue blocking interaction with everything. from what I can see on the screen though it just looks like it runs a check of sorts on plugins perhaps, i'm not sure. Perhaps this may help...by default Maya loads up with all plugins loaded. I was thinking maybe something there may be conflicting with it. I also did do as per the instructions and set the settings on the export options menu verbatim. I did send off the crash report but I've never received any reply from autodesk after sending any reports to them in the past either. so I'm not holding my breath with them on this. Any clues? any other data/info I can provide to help?

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  • frekky12

    @James - Thanks for your comment! I've been in contact with Klaasnienhuis to help resolve the issue on this post: http://forum.sketchfab.com/t/updated-3ds-max-to-sketchfab-exporter-sketchfab-blog/346/4

    I did what you suggested and exported an OBJ with a material library compressed into .7z format and the file size got shrunk down to 156MB so I'm going to have to wait to get a Sketchfab Pro account before it can be tested.

    I've also managed to successfully upload an FBX without textures and have only just worked out how to upload materials in the material editor. I didn't think it would be possible as the light bake unwrapped all of the textures and made it one material which is what I thought the FBX upload would be like too. The only problem with adding the textures this way is that I'm going to have to name every single material in the scene as well as converting all of my psd files to jpegs which is certainly a workaround. It would be good if one could automatically upload all textures in the material editor once uploaded!

    Thanks again!

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  • James

    @adiks - Hi Adi!

    I'm not exactly sure what the issue was on that model, but we do have some bounding-box bugs on our end (fix coming in the next release).

    I improved the navigation for you by adjusting the up axis and moving it into a better position. How is it for you now?

     

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  • James

    @JSRM Have you tried the 3ds Max Exporter plugin? https://sketchfab.com/exporters/3dsmax

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  • James

    I got it to work by exporting OBJ from blender. I will send the link to the email thread.

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  • James

    @schframe - I think you need to place the whole "Sketchfab-C4D-Exporter" folder, including the "res" folder with poster zip in the plugin directory.

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  • James

    Thanks! I made him private so your profile won't show a broken model. We're investigating!

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  • stereoaddress

    Good afternoon! and is there any list of phones on which there will be no problems with the reproduction of models?
    Or what is the ratio of the characteristics of the model and the characteristics of the phone?

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  • James

    @mezzobed - What software are you using? I don't think materials are supported in IGES files.

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  • James

    Thanks for clarifying! So it's just the "additional files" part, hmm. I don't think it's necessarily about the file size in terms of the 1GB limit. It really sounds like a browser or network hiccup - although a larger file would make that worse.

    If the upload fails consistently in one browser and not another, that would be really helpful in debugging. We've had a few reports like this, but I have never been able to reproduce the problem on my end.

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  • James

    @skarn - Great! Happy to help :)

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