Uploading 3D Models

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    Perry82 (Sketchfab Profile)

    I tried it, but it is not possible, it has 420MB. If you have any advice, please. I deleted the texture.

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    Perry82 (Sketchfab Profile)

    I tried it, but it is not possible, it has 420MB. If you have any advice, please. I deleted the texture.

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    Perry82 (Sketchfab Profile)

    and is there any way to reduce it? Thanks

     

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    Perry82 (Sketchfab Profile)

    Trying to zip, I'll see. I'll let you know.

     

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    Perry82 (Sketchfab Profile)

    I understand But when you wrote 500 MB, it should not have an impact. Then is this shameful advertisement?

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    James (Sketchfab Profile)

    I got it to work by exporting OBJ from blender. I will send the link to the email thread.

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    stereoaddress (Sketchfab Profile)

    What influences the speed of loading the model on the phone?
    Does the texture size affect download speed or only the number of polygons?

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    stereoaddress (Sketchfab Profile)

    In what format is it better to load an apartment model so that it is better processed and loaded on the phone?

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    James (Sketchfab Profile)

    @stereoaddress

    You can read all about model download and performance here: https://help.sketchfab.com/hc/en-us/articles/201766675-Viewer-Performance

    The file format you upload will not necessarily affect the final performance because everything is converted to our own format in the viewer. Depending on the 3D software, some formats are more efficient than others. Typically I would recommend OBJ (+MTL) or FBX.

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    stereoaddress (Sketchfab Profile)

    Good afternoon! and is there any list of phones on which there will be no problems with the reproduction of models?
    Or what is the ratio of the characteristics of the model and the characteristics of the phone?

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    James (Sketchfab Profile)

    There is no permanent list. It completely depends too much on the specific model.

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    stereoaddress (Sketchfab Profile)

    And on what indicators should you pay attention when downloading the model, so that it works optimally on the phones?


    Is it possible to determine and say that one of these models will be much (and how much) optimized for phones
    1) https://skfb.ly/6t68I
    2) https://skfb.ly/6vxGV

     

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    James (Sketchfab Profile)

    Again, it depends on many variables: https://help.sketchfab.com/hc/en-us/articles/201766675-Viewer-Performance

    Both of those models should perform ok on phones.

    https://skfb.ly/6t68I has far fewer polygons and textures, but more geometries, and the animation adds complexity.

    https://skfb.ly/6vxGV has a lot more polygons and textures, but fewer geometries and no animation.

    The best thing to do is test.

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    Reiver3D (Sketchfab Profile)

    Hi James,

    Had partial success using exporter from Unity to Sketchfab for one of our large photoscanned models... 

    Basic workflow: Reality Capture > Retopo to lowpoly > Reality Capture reproject UVs > photoedit UV > export png (& jpg) > import all to Unity & looks great with edited textures at 8k resolution on mesh ....

    Using Sketchfab exporter, I can upload the model/mesh but it doesn't upload the texture automatically and I can't get the manual import right ... 

    Any ideas what I'm doing wrong? if you can access, the last upload is sitting unpublished on our account....

     

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    stereoaddress (Sketchfab Profile)

    Can you tell me why on the Samsung Galaxy S7 edge model is very much freezes and it is not possible to look at VR. At the same time on the iphone 7 everything is fine.

    Version Android 7.0
    Kernel version 3.18.14-12365438

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    James (Sketchfab Profile)

    Do you see that on every model or just some specific model?

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    stereoaddress (Sketchfab Profile)

    Only on one model!

    On others did not check

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    James (Sketchfab Profile)

    Ok, the model might be too complicated, can you please share the link?

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    James (Sketchfab Profile)

    Those are both fairly complex, especially the number of textures. Could you try a really simple model such as this one to make sure it's not just the phone? https://sketchfab.com/models/442c548d94744641ba279ae94b5f45ec

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    JSRM (Sketchfab Profile)

    i still cant work...
    i dont know why
    i use 3dmax2016 and archive my 3D+ material file.
    Upload file later always error!!!!!

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    James (Sketchfab Profile)

    @JSRM Have you tried the 3ds Max Exporter plugin? https://sketchfab.com/exporters/3dsmax

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    sms3d (Sketchfab Profile)

    Hi,

    We've been trying to upload a 3D Max .FBX model for the past few days to no avail. Here are some points in relation to our issue and what we have already tried to resolve:

    - Attempted to upload 35MB model file - upload failed with no error code provided "unknown error"
    - Compressed model in 3D Max to 16MB file size - same issue occurred
    - Reduced polygons as much as possible - same issue

    Our designer is now attempting to remove detail in the model (nuts and bolts etc.) but this is unacceptable to us as it's the realistic nature of the model which provides value to our end client.

    Please help!!

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    James (Sketchfab Profile)

    @sms3d Hi, can you share the link(s) to the failed uploads?

    Thanks!

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    omg3d (Sketchfab Profile)

    if the Speed of the Internet is low, for example, as I have 2m / bit, the download is interrupted, and I have to load textures of 4k size separately, which is dont convenient, if you made the timing of the delay a little more, then probably the error would have disappeared

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    park907 (Sketchfab Profile)

    Hi James!



    I use 3Ds Max + Corona and I try to unload model following by your instructions. It is my test and very simple
    model, only walls and floor. After unloading I see only color, without textures. Do I understand correct that I should upload textures additionally?

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    James (Sketchfab Profile)

    Hello!

    Have you tried the 3ds Max Exporter plugin? It should be able to bake your materials into textures and upload automatically:

    https://sketchfab.com/exporters/3dsmax

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    felixcky (Sketchfab Profile)

    Hello, if my model consists of multiple obj components, each obj has its own mtl and texture. Does it support multiple obj models? I tried to compress all the files into a zip package and upload them only, but only one of them was shown in the end. If so, what should I do?

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    James (Sketchfab Profile)

    @felixcky if you include an empty file named "sketchfab.zbrush" in with all your OBJs/MTLs/textures, we will combine them all into a single model.

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