Navigation and Controls

    You can navigate in Orbit Mode and First Person Mode.

    For switching between them, see Interface and Options. For VR mode, see Virtual Reality.

    Orbit

    • Move camera: 1 finger drag or Left Mouse Button
    • Pan: 2-finger drag or Right Mouse Button or SHIFT+ Left Mouse Button
    • Zoom on object: Double-tap or Double-click on object
    • Zoom out: Double-tap or Double-click on background
    • Zoom: Pinch in/out or Mousewheel or CTRL + Left Mouse Button
    Double-clicking the background also re-centers the model and sets the camera pivot point to the middle of its bounding box. Double-clicking anywhere on the model sets the camera pivot point to that spot.

    It also works for individual Annotation views. See Annotation Pro Tips.

    First Person

    • Move: ↑,←,↓,→ (or W,A,S,D)
    • Look around: 1-finger drag or Left Mouse Button
    • Adjust speed: Mousewheel

    Rendering Settings

    • Default: 1
    • Shadeless: 2
    • MatCap: 3
    • Wireframe: 5
    The available options depend on how the model was saved by the author. For example, if a model is saved in Shadeless mode, Lit and MatCap will not be available. This improves viewer load times because it does not need to download unnecessary components (e.g. tangent information used for shading).

    Lighting

    • Rotate lighting: 3-finger drag or ALT + Left Mouse Button
    • Rotate env. only: ALT + SHIFT + Left Mouse Button

    Lights attached to the camera will not rotate.

    See Lighting.

    Annotations

    • Previous: J or PageUp
    • Next: K or PageDown

    See Annotations.

    Animations

    • Previous frame: B or CTRL+B or SHIFT+B
    • Next frame: N or CTRL+N or SHIFT+N
    • Go to time/frame : ENTER

    See Animation.

    Other input hardware

    Navigation also works with the SpaceNavigator by 3Dconnexion (on Chrome).

    Gamepads are not currently supported.

    Leap Motion is not currently supported.

    Have more questions? Submit a request

    Comments

    • Avatar
      fulbyUK

      Hi, I'm using the cardboard viewer for Andriod and trying to walk around the model. I've a game pad in 'keyboard' mode so it types WASD when pressing the D-pad, but the model doesn't move. How do I navigate through the model in cardboard mode?

      Thanks,

      Andrew

    • Avatar
      James

      @fulbyUK - Hi Andrew. Cardboard mode works best for orbiting a model with head-tracking. Switching to First Person mode should make WASD navigation work, but I don't think you'll be able to look around without a mouse.

    • Avatar
      fulbyUK

      Hi James, thanks for the reply. The orbit mode tracks well but I've a model of a house I want to walk through. I've just tried a bluetooth mouse+keyboard and the mouse pans the view when using the url without embed=cardboard but wasd still didn't work. I checked the same url on my PC and wasd works there. I'm not sure what the problem is, will try again later to see if it improves.

    • Avatar
      James

      Hmm ok. Cardboard mode is going to be a bit tricky for navigating inside a model. First-Person mode needs some improvements in general, too. We'll improve these things in the future!

    • Avatar
      jamespbutler1979

      Please can I log my interest in being able to move around whilst wearing a cardboard viewer! I have a bluetooth Moga controller so can map the movement keys. Please let me know if this is something you are working on at the moment, thanks

    • Avatar
      James

      @jamespbutler1979 - your interest has been logged, thanks for the feedback!

    • Avatar
      t1m_hanson

      Definitely!!! I'm so disappointed this isn't already possible. I've just come across Google cardboard recently and am desperate to find a viewer of rendered models where you can view and move around the model. ( I'm a lighting designer - this would be a super cool way to sell a lighting concept to a client ... ). Shame there seems to have been no update on this since July? ... Please consider adding this ability to Iphone browser ... (!). Thanks.

    • Avatar
      James

      @t1m_hanson - Thanks for the feedback. It's definitely on our roadmap!

    • Avatar
      acsvalves

      Can I use my SpacePilot Pro to rotate in Sketchfab?

    • Avatar
      James

      @acsvalves - Basic rotation, pan, and zoom should work, but not the more advanced 3D navigation features of the SpacePilot.

    • Avatar
      acsvalves

      Nothing works so far. No rotation, pan, or zoom.

    • Avatar
      James

      I just tested with a SpaceNavigator on OS X 10.9.5: basic inputs worked, but it was too sensitive and a bit hard to navigate - maybe that can be fixed in mouse settings. I'm afraid I don't have a full SpacePilot to test.

    • Avatar
      acsvalves

      @James: Can use the SpacePilot Pro a little now. Trying to adjust the controls.

    • Avatar
      James

      Great, if you find some good control settings, I would love to see them.

    • Avatar
      JohnHoagland
      I don't know if this has been asked before, but what can I use to zoom into a model if I don't have a center mouse wheel? I'm using a Intuos tablet and Kensington trackball "Turbo Mouse", neither of which has a center mouse wheel. Could you program a keypress to zoom in and out, such as + to zoom in and - to zoom out?
    • Avatar
      James
      @JohnHoagland - So you have a keyboard? I'm not sure what the equivalent is on your device, but on OS X you can zoom with *Control + Click/Drag*
    • Avatar
      JohnHoagland
      @James - Thanks for the quick reply. Yes, holding down Ctrl and dragging the mouse did it! :)
    • Avatar
      James
      @JohnHoagland - Great! I'll add a note about it in the article.
    • Avatar
      jhelm

      As others mentioned the most interesting thing for some of us is using the model in VR on the Google Goggles. So any improvements there would be very helpful. I have found that I can attach a mouse to my phone using the a converter on mini usb port. So that does help some but not enough so far.

    • Avatar
      nhamer1

      Is it possible to disable elements? I.e. restrict interactions to ONLY Y rotation? 

    • Avatar
      James

      @nhamer1

      You can disable UI elements (like the info bar and controls) with a Business account: https://help.sketchfab.com/hc/en-us/articles/203509907-Share-Models#embed-options

      We don't have any features to restrict camera, rotation, etc. yet, but it's a common request that we hope to implement in the future. I'll add your '+1'.

    • Avatar
      nhamer1

      Ok great - thanks for the quick reply!

    • Avatar
      vkovec

      I would also be interested in limiting the rotation to one axis, as well as preventing the user from panning on the model.

    • Avatar
      James

      Thanks @vkovec, I've added your +1 :)

    • Avatar
      vkovec

      Thank you :)

    • Avatar
      Alwaysstella

      Hi James, quick one. On cardboard the majority of viewers have a magnetic button or a touchscreen level. Could we have an option so that if the user touches the screen it cycles through the annotations? This would solve a lot of these issues for me!

      Thank you, and keep up the great work

    • Avatar
      James

      Hi Alwaysstella - We're working hard on improving VR + Annotations. Stay tuned! :)

    • Avatar
      jasonvongermeten

      I feel like I've done it before but I can't figure out how to control the camera's default position/distance from the model. Can I please get a tip? :)

    • Avatar
      James

      @jasonvongermeten - Just go to 3D Settings, put the model where you want it, and click Save View :)

    • Avatar
      jasonvongermeten

      Ah! thanks so much :D