Navigation and Controls

You can navigate in Orbit Mode and First Person Mode.

For switching between them, see Interface and Options. For VR mode, see Virtual Reality.

Orbit

  • Move camera: 1 finger drag or Left Mouse Button
  • Pan: 2-finger drag or Right Mouse Button or SHIFT+ Left Mouse Button
  • Zoom on object: Double-tap or Double-click on object
  • Zoom out: Double-tap or Double-click on background
  • Zoom: Pinch in/out or Mousewheel or CTRL + Left Mouse Button
Double-clicking the background also re-centers the model and sets the camera pivot point to the middle of its bounding box. Double-clicking anywhere on the model sets the camera pivot point to that spot.

It also works for individual Annotation views. See Annotation Pro Tips.

First Person

  • Move: ↑,←,↓,→ (or W,A,S,D)
  • Look around: 1-finger drag or Left Mouse Button
  • Adjust speed: Mousewheel

Rendering Settings

  • Default: 1
  • Shadeless: 2
  • MatCap: 3
  • Demo: 4
  • Wireframe: 5

Lighting

  • Rotate lighting: 3-finger drag or ALT + Left Mouse Button
  • Rotate env. only: ALT + SHIFT + Left Mouse Button

Lights attached to the camera will not rotate.

See Lighting.

Annotations

  • Previous: J or PageUp
  • Next: K or PageDown

See Annotations.

Animations

  • Previous frame: B or CTRL+B or SHIFT+B
  • Next frame: N or CTRL+N or SHIFT+N
  • Go to time/frame : ENTER

See Animation.

Other input hardware

Navigation also works with the SpaceNavigator by 3Dconnexion (on Chrome).

Gamepads are not currently supported.

Leap Motion is not currently supported.

Have more questions? Submit a request

Comments

  • Avatar
    fulbyUK

    Hi, I'm using the cardboard viewer for Andriod and trying to walk around the model. I've a game pad in 'keyboard' mode so it types WASD when pressing the D-pad, but the model doesn't move. How do I navigate through the model in cardboard mode?

    Thanks,

    Andrew

  • Avatar
    James

    @fulbyUK - Hi Andrew. Cardboard mode works best for orbiting a model with head-tracking. Switching to First Person mode should make WASD navigation work, but I don't think you'll be able to look around without a mouse.

  • Avatar
    fulbyUK

    Hi James, thanks for the reply. The orbit mode tracks well but I've a model of a house I want to walk through. I've just tried a bluetooth mouse+keyboard and the mouse pans the view when using the url without embed=cardboard but wasd still didn't work. I checked the same url on my PC and wasd works there. I'm not sure what the problem is, will try again later to see if it improves.

  • Avatar
    James

    Hmm ok. Cardboard mode is going to be a bit tricky for navigating inside a model. First-Person mode needs some improvements in general, too. We'll improve these things in the future!

  • Avatar
    jamespbutler1979

    Please can I log my interest in being able to move around whilst wearing a cardboard viewer! I have a bluetooth Moga controller so can map the movement keys. Please let me know if this is something you are working on at the moment, thanks

  • Avatar
    James

    @jamespbutler1979 - your interest has been logged, thanks for the feedback!

  • Avatar
    t1m_hanson

    Definitely!!! I'm so disappointed this isn't already possible. I've just come across Google cardboard recently and am desperate to find a viewer of rendered models where you can view and move around the model. ( I'm a lighting designer - this would be a super cool way to sell a lighting concept to a client ... ). Shame there seems to have been no update on this since July? ... Please consider adding this ability to Iphone browser ... (!). Thanks.

  • Avatar
    James

    @t1m_hanson - Thanks for the feedback. It's definitely on our roadmap!

  • Avatar
    acsvalves

    Can I use my SpacePilot Pro to rotate in Sketchfab?

  • Avatar
    James

    @acsvalves - Basic rotation, pan, and zoom should work, but not the more advanced 3D navigation features of the SpacePilot.

  • Avatar
    acsvalves

    Nothing works so far. No rotation, pan, or zoom.

  • Avatar
    James

    I just tested with a SpaceNavigator on OS X 10.9.5: basic inputs worked, but it was too sensitive and a bit hard to navigate - maybe that can be fixed in mouse settings. I'm afraid I don't have a full SpacePilot to test.

  • Avatar
    acsvalves

    @James: Can use the SpacePilot Pro a little now. Trying to adjust the controls.

  • Avatar
    James

    Great, if you find some good control settings, I would love to see them.

  • Avatar
    JohnHoagland
    I don't know if this has been asked before, but what can I use to zoom into a model if I don't have a center mouse wheel? I'm using a Intuos tablet and Kensington trackball "Turbo Mouse", neither of which has a center mouse wheel. Could you program a keypress to zoom in and out, such as + to zoom in and - to zoom out?
  • Avatar
    James
    @JohnHoagland - So you have a keyboard? I'm not sure what the equivalent is on your device, but on OS X you can zoom with *Control + Click/Drag*
  • Avatar
    JohnHoagland
    @James - Thanks for the quick reply. Yes, holding down Ctrl and dragging the mouse did it! :)
  • Avatar
    James
    @JohnHoagland - Great! I'll add a note about it in the article.
  • Avatar
    jhelm

    As others mentioned the most interesting thing for some of us is using the model in VR on the Google Goggles. So any improvements there would be very helpful. I have found that I can attach a mouse to my phone using the a converter on mini usb port. So that does help some but not enough so far.

  • Avatar
    nhamer1

    Is it possible to disable elements? I.e. restrict interactions to ONLY Y rotation? 

  • Avatar
    James

    @nhamer1

    You can disable UI elements (like the info bar and controls) with a Business account: https://help.sketchfab.com/hc/en-us/articles/203509907-Share-Models#embed-options

    We don't have any features to restrict camera, rotation, etc. yet, but it's a common request that we hope to implement in the future. I'll add your '+1'.

  • Avatar
    nhamer1

    Ok great - thanks for the quick reply!

  • Avatar
    vkovec

    I would also be interested in limiting the rotation to one axis, as well as preventing the user from panning on the model.

  • Avatar
    James

    Thanks @vkovec, I've added your +1 :)

  • Avatar
    vkovec

    Thank you :)

  • Avatar
    Alwaysstella

    Hi James, quick one. On cardboard the majority of viewers have a magnetic button or a touchscreen level. Could we have an option so that if the user touches the screen it cycles through the annotations? This would solve a lot of these issues for me!

    Thank you, and keep up the great work

  • Avatar
    James

    Hi Alwaysstella - We're working hard on improving VR + Annotations. Stay tuned! :)

  • Avatar
    jasonvongermeten

    I feel like I've done it before but I can't figure out how to control the camera's default position/distance from the model. Can I please get a tip? :)

  • Avatar
    James

    @jasonvongermeten - Just go to 3D Settings, put the model where you want it, and click Save View :)

  • Avatar
    jasonvongermeten

    Ah! thanks so much :D