Navigation and Controls

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46 comments

  • Avatar
    nhamer1

    Is it possible to disable elements? I.e. restrict interactions to ONLY Y rotation? 

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    jamespbutler1979

    Please can I log my interest in being able to move around whilst wearing a cardboard viewer! I have a bluetooth Moga controller so can map the movement keys. Please let me know if this is something you are working on at the moment, thanks

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    James

    Hmm ok. Cardboard mode is going to be a bit tricky for navigating inside a model. First-Person mode needs some improvements in general, too. We'll improve these things in the future!

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    vkovec

    Thank you :)

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    goraart

    Is the navigation still not working with cardboard? This would such an amazingly helpful feature. Cant believe this is still not developed, i see this thread started in 2015? 

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    James

    @theovasilis Thanks for the feedback! I'll add your '+1' to this feature request.

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    nirmalAtstudio

    Hi Please Suggest Me. I want to disable ZoomIn or Out on double Click.

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    ebedgert

    Control + Click-Drag doesn't seem to work for me any more to zoom in (OS X 10.11.4)

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    t1m_hanson

    'Ere 'ere! SO disappointing .... still waiting ... patiently ....

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    James

    @goraart @t1m_hanson

    Sorry, I'm not sure I understand. https://help.sketchfab.com/hc/en-us/articles/212756403-Mobile-VR-Cardboard-Gear-Daydream-

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    jasonvongermeten

    Ah! thanks so much :D

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    acsvalves

    Nothing works so far. No rotation, pan, or zoom.

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    JohnHoagland
    I don't know if this has been asked before, but what can I use to zoom into a model if I don't have a center mouse wheel? I'm using a Intuos tablet and Kensington trackball "Turbo Mouse", neither of which has a center mouse wheel. Could you program a keypress to zoom in and out, such as + to zoom in and - to zoom out?
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    jhelm

    As others mentioned the most interesting thing for some of us is using the model in VR on the Google Goggles. So any improvements there would be very helpful. I have found that I can attach a mouse to my phone using the a converter on mini usb port. So that does help some but not enough so far.

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    James

    Hi Alwaysstella - We're working hard on improving VR + Annotations. Stay tuned! :)

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    James

    @nirmalAtstudio - It's not possible yet but I'll add your '+1' to this feature request and follow up with any news.

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    James
    @JohnHoagland - So you have a keyboard? I'm not sure what the equivalent is on your device, but on OS X you can zoom with *Control + Click/Drag*
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    James

    Great, if you find some good control settings, I would love to see them.

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    andrewpeterprifer

    Will trackball (or some sort of gimbal) rotation be supported? With orbiting, because you lose an axis, there are orientations that cannot be achieved (e.g. a vertical arrow will always be vertical). This would be nice for people using models as reference.

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    James

    @jasonvongermeten - Just go to 3D Settings, put the model where you want it, and click Save View :)

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    JohnHoagland
    @James - Thanks for the quick reply. Yes, holding down Ctrl and dragging the mouse did it! :)
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    fulbyUK

    Hi, I'm using the cardboard viewer for Andriod and trying to walk around the model. I've a game pad in 'keyboard' mode so it types WASD when pressing the D-pad, but the model doesn't move. How do I navigate through the model in cardboard mode?

    Thanks,

    Andrew

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    theovasilis

    Feature request: In first person view have the option to move vertically relative to your view(ex shift-down space-up). This could make exploring environments more fun. Cheers.

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    acsvalves

    @James: Can use the SpacePilot Pro a little now. Trying to adjust the controls.

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    James
    @JohnHoagland - Great! I'll add a note about it in the article.
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    James

    @fulbyUK - Hi Andrew. Cardboard mode works best for orbiting a model with head-tracking. Switching to First Person mode should make WASD navigation work, but I don't think you'll be able to look around without a mouse.

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    James

    Thanks @vkovec, I've added your +1 :)

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    James

    @jamespbutler1979 - your interest has been logged, thanks for the feedback!

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    James

    @ebedgert - Looks like it's not working in Firefox, and seems fine in Chrome and Safari. Can you confirm?

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    James

    I just tested with a SpaceNavigator on OS X 10.9.5: basic inputs worked, but it was too sensitive and a bit hard to navigate - maybe that can be fixed in mouse settings. I'm afraid I don't have a full SpacePilot to test.

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