This is the Sketchfab viewer:
Clicking the Help icon shows you the available viewer controls and allows you to reset the camera.
Clicking Settings shows the available options for the model. They depend on the 3D Settings.
Settings > Navigation
- Orbit (default): rotate around a fixed camera point
- First Person: walk through space and look around
Settings > Textures
Set max texture resolution. We automatically choose the best setting for performance and quality on your device and GPU. If multi-resolution textures have not been generated yet, this option may not be available. We will not show options lower than your device's default.
See Materials and Textures and Performance
View in VR
Click View in VR to see your model in virtual reality.
See Virtual Reality
When viewing on a model page, you can expand the viewer to the full width of the window.
Opens the viewer in fullscreen mode. You can also press the F key to do this.
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This is the animation timeline.
Click Play/Pause to toggle playback. Press Enter to focus the timestamp text field, enter a specific time or frame, and press Enter again to go to that time or frame.
Click and drag the cursor on the timeline ("scrub") to go to that moment. If the animation is playing, it will play from that moment. If the animation is paused, it will stay paused at this moment. Scrolling while hovering on the timeline also scrubs.
Animation options are available in the animation menu next to the timestamp.
View different animation takes or the Static Pose by clicking the animation name. You can set the default animation and animation order in Animation Settings.
Change the cycle type:
- One: loop the current animation
- All: loop through all available animations
- None: play all the available animations then stop
Change the animation speed:
- x0.1: slow the animation by 10
- x0.5: slow the animation by 2
- x1: restore the normal speed
- x2: speed up the animation by 2
Switch between viewing the timeline in seconds or frames by clicking the timestamp.
Default (Lit): Use all materials and lights.
Shadeless: Remove the effects of lights. This is good for 3D scans, baked lighting, and cartoon shading.
MatCap: "Material Capture" applies material and lights to the whole model. It is useful to inspect the model's shape and normals.
Wireframe: Sketchfab supports tris and quads. Other n-Gons are supported, but can cause issues; triangulate meshes if possible.
Why is there no function to make a dimensional measurement?
@NRES - It's on our to-do list! I don't have an ETA at the moment.
I don't understand how the view counter is working.
There is always a mismatch between the figure in the overall view of models and the detailed view.
Even a shift+F5 refresh doesn't work to align figures.
Are there two counters, one for the vignet view and one for the detail view ?
@fredlucazeau - Looks like a cache issue on our end. We have improvements to our caching system coming soon. Hopefully this will improve the issue.
It would be really cool, if there was an option to activate and deactivate turntable..
@triix3d - You can add
?autospin=1(or any other number) to a model URL, but you're right, a button for it might be nice.
See other URL parameters here: https://help.sketchfab.com/hc/en-us/articles/203509907-Share-Models#embed-options
Is there a way to find on which website a model is embeded ?
Is it also possible to restrict access only on some domain ?
1) Not at the moment.
2) 'Domain-level privacy' (similar to Vimeo) is something we might implement in the future. I'll add your '+1' to this feature request!
How do you control the available texture resolutions? I've uploaded models where I had options from LD, SD and HD, yet my latest model doesn't have that, it just views in HD automatically without the options (and thus crashes on iphone 6).
@edwin.wallet - the compressed, multi-resolution textures are generated automatically, depending on the resolution of your original textures, but this can take some time - 10-15 minutes after uploading or making changes to materials in 3D Settings.
Are you asking about the Eurocopter model? This model has LD and HD versions now.
35 textures is quite a lot. If you have any opportunity to reduce the number of textures, it will probably help performance.
Hi James, thank you for your reply. I see the model does have LD and HD now, great! So all it takes is a little time, great. I hope there will be a SD setting aswell, just have to wait and see I guess. It runs smoothly on my desktop and the SD version will run great on mobile devices. I don't really see a way to reduce the high-res textures without compromising the detail. I did reduce the resolution of some less-important textures though.
Hi everybody. Would it be possible to set the same preferences for all uploads?
@austennuttall - Not at the moment without using the API, but some kind of "presets" feature in the editor is something we hope to implement in the future. I'll add your '+1' to this feature request :)
The model mentioned above (eurocopter) never got the SD variant unfortunately, only LD and HD.
I would much prefer a SD over the LD, because the LD is pretty much useless.
Does anybody know why SD is sometimes not generated?
@edwin.wallet - LD and SD are defined by a "pixel budget". If your full resolution textures are within that SD budget, then SD becomes HD and we don't define any SD level. You'll usually only see all 3 LD/SD/HD on models with very big full resolution textures, like 8k.
Why my tumbnails are not working when i am sharing with FACEBOOK?
@droneximages - Thumbnails might not work on Facebook if the model is private (or has been private). The best thing to do is re-scrape the link using FB's debug tool: https://help.sketchfab.com/hc/en-us/articles/205642585-Facebook#cache
In the initialization of the viewer API (or through REST), how can we render the model in the HTML iframe in MatCap, Shadeless or Wireframe?
Rendering mode functions are not included in the Viewer API. You can, however, change shading with the Data API: https://docs.sketchfab.com/data-api/v3/index.html#!/models/patch_v3_models_uid_options
The first time I upload a model, it sends an email to me saying its ready to edit after processing.
But I cant share it right away, it takes a few more hours to be viewable without a login.
Is this normal or an option that I can disable somewhere?
How long does it take exactly to be able to share the model with the outside world?
Hmm, are you sure the model is not in Draft mode? When you say "viewable without a login", is that on the model page itself, or are you sharing it somewhere else like Facebook?
It shouldn't be, everytime I upload something, it takes about one hour to be able to view it logged out.
So sharing is only possible right away if the viewer has a login.
It works fine after that.
Is there any way I can find out how many models exist in the whole platform when I search for 'shipwrecks' for example?
Not at the moment. We don't display the total number of search results, but it's something we might add in the future.
this related to the viewer only,
currently there is a no post processing flag in the model inspector, but is there a way to disable the depth of field and keep the ambient occlusion on? sometimes its good to see the whole model but the dof is so strong that blurs out some parts.
also on this article seems its possible to disable annotations using the url parameter but it would be great to have an easier way to do that. if there isn't already?
another nice feature would be to let the viewer have ability to change the field of view of the camera
At the moment it's not possible to disable or enable individual post-processing filters, but it could make sense.
You can hide annotations from the UI, but not remove them completely like the URL parameter does. What is the use case?
use is mainly reference,
the ability to clearly see the scan/models in various perspectives/fovs without any graphic overlay or blurring effects in order to have the clearest image would be best for this.
Hey, i need help. I try to see in my web the model without the viewer, only the model and a transparent background. I only need the user rotate 360º the model. How can i do that?
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