Interface and Options

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29 comments

  • Avatar
    NRES

    Why is there no function to make a dimensional measurement?

  • Avatar
    James

    @NRES - It's on our to-do list! I don't have an ETA at the moment.

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    fredlucazeau

    I don't understand how the view counter is working.
    There is always a mismatch between the figure in the overall view of models and the detailed view.
    Even a shift+F5 refresh doesn't work to align figures.
    Are there two counters, one for the vignet view and one for the detail view ?

  • Avatar
    James

    @fredlucazeau - Looks like a cache issue on our end. We have improvements to our caching system coming soon. Hopefully this will improve the issue.

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    triix3d

    It would be really cool, if there was an option to activate and deactivate turntable..

  • Avatar
    James

    @triix3d - You can add ?autospin=1 (or any other number) to a model URL, but you're right, a button for it might be nice.

    See other URL parameters here: https://help.sketchfab.com/hc/en-us/articles/203509907-Share-Models#embed-options

  • Avatar
    martinoa
    Is there a way to have the fixed directional lighting in my model rotate with the model in the embeded viewer when it's on the turntable? Right now the model rotates separate from the lighting so the shadows are changing as it rotates.
  • Avatar
    James
    @martinoa - I'll keep the conversation here: https://forum.sketchfab.com/t/embeded-viewer-turntable-help/6436
  • Avatar
    fredlucazeau

    Is there a way to find on which website a model is embeded ?
    Is it also possible to restrict access only on some domain ?

  • Avatar
    James

    @fredlucazeau

    1) Not at the moment.
    2) 'Domain-level privacy' (similar to Vimeo) is something we might implement in the future. I'll add your '+1' to this feature request!

  • Avatar
    edwin.wallet

    How do you control the available texture resolutions? I've uploaded models where I had options from LD, SD and HD, yet my latest model doesn't have that, it just views in HD automatically without the options (and thus crashes on iphone 6).

  • Avatar
    James

    @edwin.wallet - the compressed, multi-resolution textures are generated automatically, depending on the resolution of your original textures, but this can take some time - 10-15 minutes after uploading or making changes to materials in 3D Settings.

    Are you asking about the Eurocopter model? This model has LD and HD versions now.

    35 textures is quite a lot. If you have any opportunity to reduce the number of textures, it will probably help performance.

  • Avatar
    edwin.wallet

    Hi James, thank you for your reply. I see the model does have LD and HD now, great! So all it takes is a little time, great. I hope there will be a SD setting aswell, just have to wait and see I guess. It runs smoothly on my desktop and the SD version will run great on mobile devices. I don't really see a way to reduce the high-res textures without compromising the detail. I did reduce the resolution of some less-important textures though.

  • Avatar
    austennuttall

    Hi everybody. Would it be possible to set the same preferences for all uploads?

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    James

    @austennuttall - Not at the moment without using the API, but some kind of "presets" feature in the editor is something we hope to implement in the future. I'll add your '+1' to this feature request :)

  • Avatar
    edwin.wallet

    The model mentioned above (eurocopter) never got the SD variant unfortunately, only LD and HD.

    I would much prefer a SD over the LD, because the LD is pretty much useless.

    Does anybody know why SD is sometimes not generated?

  • Avatar
    James

    @edwin.wallet - LD and SD are defined by a "pixel budget". If your full resolution textures are within that SD budget, then SD becomes HD and we don't define any SD level. You'll usually only see all 3 LD/SD/HD on models with very big full resolution textures, like 8k.

  • Avatar
    droneximages

    Why my tumbnails are not working when i am sharing with FACEBOOK?


  • Avatar
    James

    @droneximages - Thumbnails might not work on Facebook if the model is private (or has been private). The best thing to do is re-scrape the link using FB's debug tool: https://help.sketchfab.com/hc/en-us/articles/205642585-Facebook#cache

  • Avatar
    HusseinBakri

    In the initialization of the viewer API (or through REST), how can we render the model in the HTML iframe in MatCap, Shadeless or Wireframe? 

  • Avatar
    James

    @HusseinBakri

    Rendering mode functions are not included in the Viewer API. You can, however, change shading with the Data API: https://docs.sketchfab.com/data-api/v3/index.html#!/models/patch_v3_models_uid_options

  • Avatar
    idscan

    The first time I upload a model, it sends an email to me saying its ready to edit after processing.
    But I cant share it right away, it takes a few more hours to be viewable without a login.

    Is this normal or an option that I can disable somewhere?
    How long does it take exactly to be able to share the model with the outside world?

  • Avatar
    James

    @idscan

    Hmm, are you sure the model is not in Draft mode? When you say "viewable without a login", is that on the model page itself, or are you sharing it somewhere else like Facebook?

  • Avatar
    idscan

    It shouldn't be, everytime I upload something, it takes about one hour to be able to view it logged out.
    So sharing is only possible right away if the viewer has a login.

    It works fine after that.
    :)

  • Avatar
    persa

    Hi.

    Is there any way I can find out how many models exist in the whole platform when I search for 'shipwrecks' for example?

  • Avatar
    James

    Hi persa,

    Not at the moment. We don't display the total number of search results, but it's something we might add in the future.

  • Avatar
    apeironn8

    Hi,

    this related to the viewer only,

    currently there is a no post processing flag in the model inspector, but is there a way to disable the depth of field and keep the ambient occlusion on? sometimes its good to see the whole model but the dof is so strong that blurs out some parts. 

    also on this article seems its possible to disable annotations using the url parameter but it would be great to have an easier way to do that. if there isn't already? 

    another nice feature would be to let the viewer have ability to change the field of view of the camera

  • Avatar
    James

    Hi,

    At the moment it's not possible to disable or enable individual post-processing filters, but it could make sense.

    You can hide annotations from the UI, but not remove them completely like the URL parameter does. What is the use case?

  • Avatar
    apeironn8

    Hi James, 

    use is mainly reference, 

    the ability to clearly see the scan/models in various perspectives/fovs without any graphic overlay or blurring effects in order to have the clearest image would be best for this. 

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