Materials and Textures

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    3Dmodelador (Sketchfab Profile)

    Hello.
    Thank You for your reply.
    The model is loaded with pictures from the top, but without materials.
    Above just an image is drawn.
    Everything is fine on the renderer.
    I do not understand what's the matter.





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    3Dmodelador (Sketchfab Profile)

    Render V-Ray is correct:But materials at the model in Sketchfab is absent.What may be is problem?

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    3Dmodelador (Sketchfab Profile)

    You can configure only the entirely model.
    It will be completely made of glass or completely made of chrome.
    But how to adjust the top of the glass?And the bottom of the chrome?
    When the model is loaded, the materials are not loaded (glass and chrome).
    Program are being created unwrap and they fall on the model.
    But this is a strange.It's not textures or materials and no materials.

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    Jack_Bronswijk (Sketchfab Profile)

    is there a way to change the name of the overall texture after you've uploaded??

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    James (Sketchfab Profile)

    @Jack_Bronswijk I'm afraid you can't rename materials/textures after uploading, but it could be a good idea to add this in the future!

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    Jack_Bronswijk (Sketchfab Profile)

    That's annoying haha. For future reference, where does it get this texture name? both in Maya and Substance Painter the texture was named after the model.

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    James (Sketchfab Profile)

    The textures will be whatever you named the image files (see screenshot), but in this case Substance automatically handles naming them with those naming conventions. The material name "lambert1" probably comes from Maya.

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    egoroshe (Sketchfab Profile)

    is it possible to mix normal and height textures?

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    James (Sketchfab Profile)

    You can’t combine a normal map and a bump map on a single material, but you could combine normal or bump with displacement. That said, our implementation of displacement has some limitations. See: https://help.sketchfab.com/hc/en-us/articles/204429595-Materials-PBR-#displacement

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    studiofornale (Sketchfab Profile)

    I am using Revit with Export format FBX and Navisworks that use FBX embed facility but , having understood the problem in your old post of material above 100 number and texture size above 8192 px I currently even do not upload and select faces specifical from my model using a couple of material with less than the maximum size. Here I can show you my model in screenshot.

     

    Can you help us?

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    hansokya (Sketchfab Profile)

    I have a problem with upload my character because the texture character, what should i do?

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    James (Sketchfab Profile)

    hansokya I'm sorry you're having trouble. Is it the "Abercio" character on your account? What is the issue? Have you tried uploading the .blend file directly (or using our plugin: https://github.com/sketchfab/blender-plugin/releases/latest ) instead of exporting FBX?

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  • Hello, Just wondering if it is possible to add a png to be placed on a surface of the model with out repetition. So not a texture but for example if I have a png.logo that I want the model to have it on a specific surface? 

    Thanks 

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    James (Sketchfab Profile)

    Hi there,

    A texture is the only way to do that at the moment. Are you imagining something like a decal that's on top of another texture?

     

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