Materials and Textures

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    3Dmodelador (Sketchfab Profile)

    Hello.
    Thank You for your reply.
    The model is loaded with pictures from the top, but without materials.
    Above just an image is drawn.
    Everything is fine on the renderer.
    I do not understand what's the matter.





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    3Dmodelador (Sketchfab Profile)

    Render V-Ray is correct:But materials at the model in Sketchfab is absent.What may be is problem?

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    3Dmodelador (Sketchfab Profile)

    You can configure only the entirely model.
    It will be completely made of glass or completely made of chrome.
    But how to adjust the top of the glass?And the bottom of the chrome?
    When the model is loaded, the materials are not loaded (glass and chrome).
    Program are being created unwrap and they fall on the model.
    But this is a strange.It's not textures or materials and no materials.

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    Jack_Bronswijk (Sketchfab Profile)

    is there a way to change the name of the overall texture after you've uploaded??

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    James (Sketchfab Profile)

    @Jack_Bronswijk I'm afraid you can't rename materials/textures after uploading, but it could be a good idea to add this in the future!

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    Jack_Bronswijk (Sketchfab Profile)

    That's annoying haha. For future reference, where does it get this texture name? both in Maya and Substance Painter the texture was named after the model.

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    James (Sketchfab Profile)

    The textures will be whatever you named the image files (see screenshot), but in this case Substance automatically handles naming them with those naming conventions. The material name "lambert1" probably comes from Maya.

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    egoroshe (Sketchfab Profile)

    is it possible to mix normal and height textures?

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    James (Sketchfab Profile)

    You can’t combine a normal map and a bump map on a single material, but you could combine normal or bump with displacement. That said, our implementation of displacement has some limitations. See: https://help.sketchfab.com/hc/en-us/articles/204429595-Materials-PBR-#displacement

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