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Materials and Textures

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92 comments

  • 3Dmodelador

    Hello.
    Thank You for your reply.
    The model is loaded with pictures from the top, but without materials.
    Above just an image is drawn.
    Everything is fine on the renderer.
    I do not understand what's the matter.





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  • 3Dmodelador

    Render V-Ray is correct:But materials at the model in Sketchfab is absent.What may be is problem?

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  • 3Dmodelador

    You can configure only the entirely model.
    It will be completely made of glass or completely made of chrome.
    But how to adjust the top of the glass?And the bottom of the chrome?
    When the model is loaded, the materials are not loaded (glass and chrome).
    Program are being created unwrap and they fall on the model.
    But this is a strange.It's not textures or materials and no materials.

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  • Jack_Bronswijk

    is there a way to change the name of the overall texture after you've uploaded??

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  • James

    @Jack_Bronswijk I'm afraid you can't rename materials/textures after uploading, but it could be a good idea to add this in the future!

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  • Jack_Bronswijk

    That's annoying haha. For future reference, where does it get this texture name? both in Maya and Substance Painter the texture was named after the model.

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  • James

    The textures will be whatever you named the image files (see screenshot), but in this case Substance automatically handles naming them with those naming conventions. The material name "lambert1" probably comes from Maya.

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  • egoroshe

    is it possible to mix normal and height textures?

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  • James

    You can’t combine a normal map and a bump map on a single material, but you could combine normal or bump with displacement. That said, our implementation of displacement has some limitations. See: https://help.sketchfab.com/hc/en-us/articles/204429595-Materials-PBR-#displacement

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  • studiofornale

    I am using Revit with Export format FBX and Navisworks that use FBX embed facility but , having understood the problem in your old post of material above 100 number and texture size above 8192 px I currently even do not upload and select faces specifical from my model using a couple of material with less than the maximum size. Here I can show you my model in screenshot.

     

    Can you help us?

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  • hansokya

    I have a problem with upload my character because the texture character, what should i do?

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  • James

    hansokya I'm sorry you're having trouble. Is it the "Abercio" character on your account? What is the issue? Have you tried uploading the .blend file directly (or using our plugin: https://github.com/sketchfab/blender-plugin/releases/latest ) instead of exporting FBX?

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  • paulina.jones.design

    Hello, Just wondering if it is possible to add a png to be placed on a surface of the model with out repetition. So not a texture but for example if I have a png.logo that I want the model to have it on a specific surface? 

    Thanks 

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  • James

    Hi there,

    A texture is the only way to do that at the moment. Are you imagining something like a decal that's on top of another texture?

     

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  • Quantum3D

    I was wondering, can I use paid for textures on my 3d models that I am going to sell? I had a freelancer plan on poliigon.com which says I can use there textures for commercial use. I am not sure if I can use bought textures on Sketchfab.

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  • James

    Hello,

    So you bought textures on poliigon, and now you want to use them to create models to sell on Sketchfab?

    I am not a lawyer can cannot offer legal advice.

    Also, we cannot really give you advice about licenses sold to you by other companies. You would need to check with them.

    I suspect that if it's part of a larger project it's ok, but you cannot simply re-sell the texture without it being part of a larger project.

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  • Quantum3D

    Its just, a while ago I had thought I saw in the Sketchfab license that I can only use textures that I created. I just wanted to confirm that its legal to use paid for textures on Shetchfab and yes in the poliigon license its says I can use there textures for commercial use. I was just making sure that I wouldn't be breaking the law if were to use them.

    Thanks for all help.

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  • sharetextures

     

    I'm usually creating textures with the DirectX option on Substance Designer for sharetextures.com But I'm forgetting about it sometimes. 

    Invert Y function needs to be part of every rendering software. Sketchfab really knows what people need.

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  • gizacorp01

    It seems an Intercepting transparent object prevents me from editing other object's materials. In order to select and edit all material properties in the scene, Anyone knows how temporally disable the transparent object that is blocking the selection of the other objects?

    https://sketchfab.com/3d-models/abstract-splashing-344a4153d9d2404bbfdc65ccf5f545ec 

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  • James

    Can you just select them from the dropdown?

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  • ocularevolution

    What's the procedure for uploading UDIM textures? I can't get it to work :(

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  • James

    Hello, I'm afraid we don't support UDIM textures at this time. You might be able to make it work by applying the texture to all the materials and then adjusting the UV transforms in 3D Settings, but it's not something we do automatically.

    https://help.sketchfab.com/hc/en-us/articles/360018381618-Texture-UV-Transformations

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  • re1monsen

    Jamesssssssss!!!!!!!!!!!!! What would be the best approach to sharing procedural blender materials and vdbs objects with the community using sketchfab. I just need the overall idea then I will tinker m yway out.  Thanks! 

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  • James

    Hi re1monsen - We don't support those sorts of procedural materials directly, so you will need to bake them for use in the Sketchfab viewer version of the model. However, you can also include the original .blend file in your upload so that others can access it with procedural materials, etc.

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  • re1monsen

    Oh I see, so if I upload the .blend file the person who downloads it gets everything in the file regardless if it is displayed or compatible with the viewer. For example, I can include a baked "visual" display of a vdb object and then in the same blender I can include the original vdb file even if it is now displayed. Thanks for the time you took to answer my question. 

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  • nataliarvidsson

    Is there a way to reupload a texture without having to re-assign it to the materials? 

     

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  • James

    Hi Natali,

    I'm afraid there's not really a "replace texture" feature at the moment.

    If you reupload the entire model + textures, old textures will be replaced by new textures if they have the same file name (see https://help.sketchfab.com/hc/en-us/articles/203064088-Reuploading-a-Model for more details on how we handle reuploads).

    Otherwise, you will indeed have to go into 3D Settings and put the new texture in any material channel that uses it. You can then "Remove unused textures" from the texture manager to clean things up.

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  • orfeasrodo

    Hello James,

    I want to upload a .zip folder with my .obj, .mtl and textures in .png format.

    My .mtl file is something like this:

    newmtl cube mat
    Kd 1 1 1
    map_Kd -s 2 2 1 F:\Unity Projects Test\UnityToSketchfabProject\Assets\Exports\OBJ\Fabric_Rug_008_basecolor.png
    map_Bump F:\Unity Projects Test\Unity To Sketchfab Project\Assets\Exports\OBJ\Fabric_Rug_008_normal.png
    illum 2

    The textures are assigned but the scale of the basecolor is not, is something wrong with my .mtl?

    Can Sketchfab read the scale flag in .mtl or is there another way to do it without going to 3d settings afterwards?

    I am exporting the assets from Unity and post them in runtime. I am aware of your api for unity but when uploading the gITF is white, so I believe it can't export the materials or am I wrong?


     Thank you.

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  • samplia

    Hi @James, you said 7 years ago that you were doing tests with animated textures, such as videos or Gift, how are these tests going? Because a time has passed and we continue with static textures. It really is very necessary and I have had to go to platforms like Twinmotion to have this resource. It would be appreciated if you gave you a push to this topic. Thanks 

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  • James

    Hello @orfeasrodo

    I'm afraid we don't support extra options in OBJ+MTL like the texture scale and offset. However, you can indeed do it in 3D Settings after uploading:

    https://help.sketchfab.com/hc/en-us/articles/360018381618-Texture-UV-Transformations

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