Animations

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45 comments

  • Avatar
    liambm

    Animations on Sketchfab? Now that sounds incredible. Can't wait to make some character animations to show off on Sketchfab!

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    James

    I renamed your FBX files without spaces and it works now.

    3 great-crossing-park-sub2.fbx
    3 great-crossing-park.fbx
  • Avatar
    James

    @MindChamber - I don't know the precise details, but there are a few discussions happening on the forum that might be helpful:

    http://forum.sketchfab.com/t/sketchfab-animation-wiki-add-your-knowledge/3458
    http://forum.sketchfab.com/t/multi-fbx-animation-takes-export-3dsmax/3304

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    sensokan

    Need !

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    James

    @spursgdp - Business accounts can hide all the controls with the ?ui_controls=0 parameter, but at the moment it's all or nothing.

    @kubold - I'm investigating.

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    spursgdp

    Hi, can the timeline be hidden when embed on websites? if not, can the color and styles be modified?

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    MindChamber

    ok just to verify, you can upload multiple fbxs into a zip file and it will read them as the same animations yes?

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    farago

    Hi James

    Thanks for all the clarity around "Object Swapping"

    I am wondering if its possible to have objects swap while rig is animating. Would love to animate ground beneath character

    Successful FBX swap but rig fail

    Successful Rig but FBA swap fail

  • Avatar
    James

    @jetbunny2000 - nope, it's open to everyone.

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    James

    @bennyd006 - We just released morph target support, which is per-vertex animation.

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    hansolocambo

    It is said here that Sketchfab doesn't support Point Cache, but obviously this guy did it :

    https://sketchfab.com/models/728998373c2d467eba571a0075472351

    A tutorial about importing mdd or other point cache formats (pc2, etc) would really be welcome.

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    ThoroughbredEngineering

    Thanks so much!

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    allenr

    What do you do on this

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    bennyd006

    @James - We can give keyframes to vertices in 3dsmax, without using morph targets. Can those type of animation support be available in sketchfab?

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    farago

    Additionally I have noticed animations created in "Quill" use a clever masking technique and would love to know how this might accomplish traditionally.

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    James

    @MindChamber - Not yet, but it's something we're looking into. For now, all the animations and model data need to be in a single FBX file.

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    James

    @cvb343 - Thanks!!

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    pixol3d

    @James, hello , send email to Mr. BART , it is a test because we are very interested to have this service . In the mail attached zip file with the animated gif FBX model and the same . Thousand thanks.

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    cvb343

    i love this websyite

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    James

    @paulco - Thanks for the feedback. Those are definitely things we'd like to see in the future too :)

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    geomags

    I need to upload the animation where the object is deformed. How can I export animations from Cinema 4D to Sketchfab when you do not support point cache and fbx does not support morph targets???

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    eleo7979

    I have three options on the animation menu. (0 no animation, 1 take 001, 2 mixamo.com) I have to change the option from 1 to 2 every single time I view it. How can I set my model always on 2 mixamo.com?

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    kubold

    Hmm, rearranging the animations playing order doesn't seem to work. I just resets itself, even if you save. Or is it just me?

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    axe163

    Can somebody tell me?

    It is possible to make animation with 2+ textures on 1 object? I mean switching textures after some second?

    P.S Without rigging

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    jetbunny2000

    do I need to "go pro" to be accepted as a beta tester?

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    pixol3d

    good afternoon
    days ago I am trying to climb a lively model. It is only 2.5 mb and always get the error as shown in the attachment.
    I have read the help on formats and followed the instructions . I appreciate any information and / or assistance
    Thank you

  • Avatar
    James

    @farago Looks like the conversation is continuing on the forum

    https://forum.sketchfab.com/t/masking-animated-objects/26566

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    paulco

    It's awesome, but please add animated material, so we can make FXs and a lot of different stuff ;)

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    MindChamber

    @James ok np, still a great feature as is. I noticed the animation menu,and i got excited! .How exactly do I set up the data for the fbx? All my animations for example on my PBOT model are in a single timeline..is there a way in 3dmax to export the fbx with the proper frame data so sketchfab can recognize the different animations?

  • Avatar
    James

    @ThoroughbredEngineering Can you share the link or name of the upload? I checked your last upload and it included a empty "sketchfab.zbrush" file which is used to concatenate OBJ files into a single scene. I don't see any Timeframe upload.

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