Animations

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    geomags

    I need to upload the animation where the object is deformed. How can I export animations from Cinema 4D to Sketchfab when you do not support point cache and fbx does not support morph targets???

  • Avatar
    James

    Hello,

    FBX does support morph targets, but maybe Cinema 4D does not export them correctly. Are you able to bake the animation?

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    ThoroughbredEngineering

    I can't figure out how to use the Timeframe feature. I have two larger models and I have followed your tutorial but it only displays one of the models when I upload. When I go o the animation tab nothing shows up. I am not sure what I am doing wrong. 

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    James

    @ThoroughbredEngineering Can you share the link or name of the upload? I checked your last upload and it included a empty "sketchfab.zbrush" file which is used to concatenate OBJ files into a single scene. I don't see any Timeframe upload.

  • Avatar
    ThoroughbredEngineering

    "Great Crossing Park TestTest Animation"

     

    Now it is not letting me upload at all. it gives me  this error message

     

    AN ERROR OCCURRED WHILE CONVERTING YOUR MODEL

    The file is invalid (Error 13). Please check the file or use an exporter to ensure compatibility. Learn more here.
  • Avatar
    James

    I renamed your FBX files without spaces and it works now.

    3 great-crossing-park-sub2.fbx
    3 great-crossing-park.fbx
  • Avatar
    ThoroughbredEngineering

    Thanks so much!

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    farago

    Hi James

    Thanks for all the clarity around "Object Swapping"

    I am wondering if its possible to have objects swap while rig is animating. Would love to animate ground beneath character

    Successful FBX swap but rig fail

    Successful Rig but FBA swap fail

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    farago

    Additionally I have noticed animations created in "Quill" use a clever masking technique and would love to know how this might accomplish traditionally.

  • Avatar
    James

    @farago Looks like the conversation is continuing on the forum

    https://forum.sketchfab.com/t/masking-animated-objects/26566

  • Avatar
    ubcmedvid

    @James I've been trying to upload 5 frames of 3D sequence to SketchFab but had not success in getting the animation to appear. I've tried exporting multiple frames as FBX, OBJ, 3DS and tried the sketchfab.timeframe text file trick (with no spaces in the filename) but SketchFab only recognizes one frame. Any suggestions/ideas?

     

  • Avatar
    James

    Hello,

    Sorry for the delay. It looks like you got the frames working here: https://sketchfab.com/3d-models/volumetrics-test-5-frames-dense-cloud-prcs-73b2b4907af54bcba53ae9457523b6d2

    Are you still having trouble?

  • Avatar
    arif694773

    how to upload animation file from sketchup software?

     

  • Avatar
    ubcmedvid

    @James - Yes I got those 5 frames to work, but my latest model doesn't seem to work as well. I have unique textures for each frame of the model linked below (130 frames), but Sketchfab only wants to recognize one frame's texture. How can I get sketchfab to load each frame's respective texture file?

    https://skfb.ly/6MEnp

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    James

    We currently support a maximum of 100 materials in a model/scene. If we detect more than 100 during processing, we attempt to merge identical materials. If there are still more than 100, we merge everything into one.

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