Animations

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    geomags (Sketchfab Profile)

    I need to upload the animation where the object is deformed. How can I export animations from Cinema 4D to Sketchfab when you do not support point cache and fbx does not support morph targets???

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    James (Sketchfab Profile)

    Hello,

    FBX does support morph targets, but maybe Cinema 4D does not export them correctly. Are you able to bake the animation?

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  • I can't figure out how to use the Timeframe feature. I have two larger models and I have followed your tutorial but it only displays one of the models when I upload. When I go o the animation tab nothing shows up. I am not sure what I am doing wrong. 

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    James (Sketchfab Profile)

    @ThoroughbredEngineering Can you share the link or name of the upload? I checked your last upload and it included a empty "sketchfab.zbrush" file which is used to concatenate OBJ files into a single scene. I don't see any Timeframe upload.

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  • "Great Crossing Park TestTest Animation"

     

    Now it is not letting me upload at all. it gives me  this error message

     

    AN ERROR OCCURRED WHILE CONVERTING YOUR MODEL

    The file is invalid (Error 13). Please check the file or use an exporter to ensure compatibility. Learn more here.
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    James (Sketchfab Profile)

    I renamed your FBX files without spaces and it works now.

    3 great-crossing-park-sub2.fbx
    3 great-crossing-park.fbx
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  • Thanks so much!

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    farago (Sketchfab Profile)

    Hi James

    Thanks for all the clarity around "Object Swapping"

    I am wondering if its possible to have objects swap while rig is animating. Would love to animate ground beneath character

    Successful FBX swap but rig fail

    Successful Rig but FBA swap fail

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    farago (Sketchfab Profile)

    Additionally I have noticed animations created in "Quill" use a clever masking technique and would love to know how this might accomplish traditionally.

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    James (Sketchfab Profile)

    @farago Looks like the conversation is continuing on the forum

    https://forum.sketchfab.com/t/masking-animated-objects/26566

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    ubcmedvid (Sketchfab Profile)

    @James I've been trying to upload 5 frames of 3D sequence to SketchFab but had not success in getting the animation to appear. I've tried exporting multiple frames as FBX, OBJ, 3DS and tried the sketchfab.timeframe text file trick (with no spaces in the filename) but SketchFab only recognizes one frame. Any suggestions/ideas?

     

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    James (Sketchfab Profile)

    Hello,

    Sorry for the delay. It looks like you got the frames working here: https://sketchfab.com/3d-models/volumetrics-test-5-frames-dense-cloud-prcs-73b2b4907af54bcba53ae9457523b6d2

    Are you still having trouble?

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    arif694773 (Sketchfab Profile)

    how to upload animation file from sketchup software?

     

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    ubcmedvid (Sketchfab Profile)

    @James - Yes I got those 5 frames to work, but my latest model doesn't seem to work as well. I have unique textures for each frame of the model linked below (130 frames), but Sketchfab only wants to recognize one frame's texture. How can I get sketchfab to load each frame's respective texture file?

    https://skfb.ly/6MEnp

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    James (Sketchfab Profile)

    We currently support a maximum of 100 materials in a model/scene. If we detect more than 100 during processing, we attempt to merge identical materials. If there are still more than 100, we merge everything into one.

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    3dsifu (Sketchfab Profile)

    Hello James.
    How do I create multiple animation clips in Blender like this https://sketchfab.com/3d-models/carrier-gearmotion-2d5667cf1767468f80071e934acd3fa8
    I know I can use multiple fbx but the downside is that morph animation is not working then. I got many objects which is animated. It's not only one character where you can use the armatures action as a clip. If you know what I mean.

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    James (Sketchfab Profile)

    Hi there,

    Multiple actions assigned to the same object should result in multiple animations in Sketchfab.

    If you need to provide feedback to our developers regarding Blender 2.8 animations, this is the best place to do it if you run into an issue: https://forum.sketchfab.com/t/animation-support-for-blender-2-8/31394

     

    And for Blender 2.8 issues more generally: https://forum.sketchfab.com/t/blender-2-80-support-issues-please-post-here/28622

     

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    3dsifu (Sketchfab Profile)

    James Thanks for the answer and the links but that doesn't solve my problem. I need to have multiple animation clips in sketchfab.
    I have a scene with many animated objects and the whole scene with all the animated objects needs to have multiple clips in sketchfab. How to do that?

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    James (Sketchfab Profile)

    Ok! Can you post on https://forum.sketchfab.com/t/animation-support-for-blender-2-8/31394 with a sample model? My colleague Loïc there will be the best person to help.

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    perzyna.artur (Sketchfab Profile)

    What are the common reasons for animations not being imported from fbx file containing model?

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    MGR99 (Sketchfab Profile)

    Has Sketchfab dropped support for animations from .dae files? Cause I swear I uploaded a model with multiple armatures that fully functioned, but now that I try that with a new model in the .dae format it wont work.

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    James (Sketchfab Profile)

    Hi MGR99 - Sorry, we've never supported animations in .dae (Collada) format. Did you have a model in mind?

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    MGR99 (Sketchfab Profile)

    I had some issues with my current model, which will be live soon, I had tried every file format I could, even looked back at my previous post and looked at the files I had exported it in, and the one that seemed to be the right one was .dae and it had all the working animations, this was the FunCup beetle. However, now I have found the issue and all is good :D

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    James (Sketchfab Profile)

    Glad you got it working! Seems the FunCup beetle model was Blender file.

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    MGR99 (Sketchfab Profile)

    I doubt it was, file was too large I think. And was also triangulated.

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    James (Sketchfab Profile)

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    mebalzer (Sketchfab Profile)

    Thanks for the information on animations James and have used it several times already with predictable results until my last upload "Ingenuity Preparing For Its Maiden Flight": https://skfb.ly/6ZNw9 , which imported the animations but laid them down as two seperate animation tracks that I have not been able to play simultaneously.  The animation was done in Blender and exported through their glTF exporter as a solid model transform using only rotation on one axis. While in Blender the animation plays all model components simultaneously like most animator components of 3D packages, eg a separate track for each component with movement.  Not sure how to tackle this differently and the effect of each rotor moving separately still works but not what I intended.  Any pointers would be great*

    * Ultimately I am rigging this to be used in Unreal for a upcoming experience "Ingenuity in VR" so it will have a traditional armature and bone structure, so that maybe the answer for Sketchfab as well.

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    James (Sketchfab Profile)

    Hello!

    Does it work as expected if you upload the .blend file directly or use our plugin? https://github.com/sketchfab/blender-plugin/releases/latest

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