Scene

    The scene tools are available in 3D Settings.

    1. From your model, go to Settings → 3D Settings or add "/edit" to the end of any model URL.
    2. Select the Scene panel in the top left.
    Only the model's author can access 3D Settings. Edits you make will not change your original file, they will only affect viewing on Sketchfab.

    Sketchfab 3d model settings material editor

    Sketchfab 3d model settings scene editor

    Sketchfab 3d model settings scene

    Navigation and basic viewer options are identical to the regular model viewer.

    Use the Save View button to save a model's default position / orientation and set the thumbnail preview.

    General

    The General settings let you control things like model orienation and rendering options.

    Orientation (Straighten Model)

    You can change your Model orientation by 90° increments around the x-, y-, or z-axis. Select Show advanced rotation to fine tune any axis at any angle. Typically, you want the top of your model or scene to match the blue "Up-Axis" of the coordinate system. This is usually the solution to upside down or sideways models.

    Sketchfab 3d model scene settings orientation rotation up axis

    Renderer

    Switch the Renderer between ClassicPBR and Matcap.

    PBR is usually the best choice.

    MatCap ("material capture") is commonly used for sculpting. It is a quick and easy way to apply material and light reflection information to the whole model, to check its shape and normals. See Materials (MatCap).

    Sketchfab 3d model scene settings renderer matcap

    Shading

    Switch your Shading between Lit (default) and Shadeless.

    The available options in the public model pge depend on how the model was saved by the author. For example, if a model is saved in Shadeless mode, Lit and MatCap will not be available. This improves viewer load times because it does not need to download unnecessary components (e.g. tangent information used for shading).

    Shadeless will remove the effects of any lights from your materials. This is often a good option for 3D scans, or models with baked lighting.

    Sketchfab 3d model scene settings shading shadeless

    Camera

    Field of View (FOV)

    The Camera Field of View (FOV) is an angle representing the extent of the scene that is observable at one time. A FOV of 1° can be used if you need orthographic/parallel projection.

    Sketchfab 3d model scene settings fov field of view 1

    Sketchfab 3d model scene settings fov field of view 140

    Near Clipping Distance

    Enable Show advanced camera settings to access the Near clipping distance slider. Set a lower value when objects close to the camera are being clipped / cut off. This will also adjust the camera movement speed as appropriate.

    Sketchfab 3d model scene settings camera near clipping plane distance

    Camera Limits

    See Camera Limits.

    Wireframe

    Sketchfab 3d model scene settings wireframe

    In the Wireframe tab, you can add polygon wireframes to your model in any color and opacity.

    Point Cloud

    If your model is a point cloud, you can control the size of the points. See Point Clouds.

    Vertex Colors

    If your model has Vertex Colors, you can switch between linear and sRGB colorspaces depending on your needs. See Vertex Colors.

    Sketchfab 3d model scene settings vertex colors

    Background

    You can change the background that appears behind your model, or remove it completely with the On/Off switch.

    Environment

    Sketchfab 3d model scene settings background environment

    ambient environment background

    Image

    • Basic accounts have a choice of four default backgrounds.
    • PRO, Premium, and Business accounts can upload custom backgrounds with the Import Background Image button.
    • It's a quick and easy way to brand the viewer, but avoid putting logos or text too close to the edges.
    • Recommended image size: 1920×1080 (or another 16:9 aspect ratio)
    • Supported formats: JPG/JPEG, PNG
    • Max file size: 4MB
    • Not compatible with Depth of Field (DoF)

    Sketchfab 3d model scene settings background image

    Sketchfab 3d model scene settings background template

    Color

    • You can choose any color from the picker or enter a hexadecimal color code.

    Sketchfab 3d model scene settings background color

    Saving

    Once you've made your adjustments, including position and orientation, be sure to update your model's thumbnail image and default position with Save View and/or save your changes with Save Settings. You can return to your model by clicking either the model's name or Exit.

    Also see:

    Have more questions? Submit a request

    Comments

    • Avatar
      khaledmahmud

      Sketchfab is an incredible website. Thanks to the developer. Btw, why my thumbnail is not showing the screenshot on other website like Facebook.

    • Avatar
      James

      @khaledmahmud - Thanks! It might be a cache issue on Facebook's end. Have you tried this? https://help.sketchfab.com/hc/en-us/articles/205642585-Facebook#cache

    • Avatar
      craftworkmobile

      Guys, is it possible to see unity3d particles effects linked to 3d model in Sketchfab?

    • Avatar
      James

      @craftworkmobile - We don't support particle effects yet, but some kind of animated point cloud might be possible. There is some discussion here: https://forum.sketchfab.com/t/point-cloud-animation/5764

    • Avatar
      rodolforubens

      Hi, it would be awesome if we could save scene settings presets to reuse in other models!

    • Avatar
      James

      @rodolforubens - That's something we want to implement in the future! I'll add your '+1' to this feature request.

      For now, we have a few experimental browser plugins: https://forum.sketchfab.com/t/post-processing-presets/1750

    • Avatar
      rodolforubens

      @James that's great to hear! Thanks!

      Also, thanks for the browser plugin, I will take a look at it!

      Cheers!!

    • Avatar
      farmbot

      +1 to choosing default scene settings. Checking out the extension now :)

    • Avatar
      James

      @farmbot - Noted. Thanks for the feedback!

    • Avatar
      institutoprima

      The improvement is interesting, could you please add degraded effects for colors?, thanks

    • Avatar
      James

      Hi @institutoprima - could you give me an example and/or use-case?

    • Avatar
      institutoprima

      Sure, I am talking of degradation of colors for the background only, taking advantage of the new function of change of colors for the background, thanks

       

    • Avatar
      matthew.r.b

      I can't seem to get the viewer to comprehend where the center of my model is for orbit view. In the 3D settings it rotates around the center when I use the "Straighten Model" options, but it thinks the center to orbit the camera around is some random point far away, and sends my model flying off into space when I try to view the other side of it.

    • Avatar
      James

      @matthew.r.b - Can you please send me a link to the model you're having trouble with? Usually, double-clicking the background will re-center the model, then you can click Save View to set that as the default position.

    • Avatar
      corsicadrone

      Hello James,

      I've got a problem with the background, since i tried to change something in the background all my models are black, sometimes only on the thumbail and sometimes only the view, the problem appears background On or Off and with all web navigators. Uploading a new model give it all black too ! I would like to return all my models with the original background :-)

      Best regards, Vincent

    • Avatar
      James

      Hi Vincent,

      Sorry about that! We're working on it.

      James

    • Avatar
      degit22

      You can add the default models turn up to a degree, the numbers rather than the mouse? Set the camera distancing from the model numbers for the conservation of various scale models?

    • Avatar
      James

      @degit22 - Sorry, I don't understand your question.

    • Avatar
      degit22

      @James I'm sorry, in the section "General" -> "Straighten model" model can be rotated 90 degrees. I want to rotate by 45° or 30°, any angle. In "advanced rotation" is difficult to set the exact angle.

    • Avatar
      James

      @degit22 - Got it, thanks. Yes, that's a good idea.

    • Avatar
      bez

      Hey, just thought to add that I think It would be really nice to be able to move the model inside Sketchfab and not just rotate it.
      Especially for the VR tab, I find many of my models are floating and the height setting, even at 0 is sometimes not enough to place the model on the ground.
      So either moving the model or be able to go to minus height would solve this for the VR instead of re uploading.


      And if one upload directly from photoscan it's almost impossible to align the model there.

      Just a thought :)

    • Avatar
      James

      @bez - Thanks for the feedback, I'm passing it on to the team. We hope to offer more interaction features in VR in the future.

      I'm not sure I understand the PhotoScan issue. Have you tried "Advanced rotation" in 3D Settings? (See Orientation, above)

    • Avatar
      bez

      @james thanks for replaying,

      The advanced rotation in sketchfab is totally fine (though I do agree with degit22 comment above about adding snap option)
      I meant that in photoscan itself aligning the mesh is tricky and cumbersome. so if one upload directly from photoscan,
      it would be nice to be able to move the mesh back to the ground plane in skecthfab so it would fit in VR as well.

    • Avatar
      envisnc

      i can't set a thumbnail to my models, every time I click the  "save view" button, in 3d settings I get this message:


      "save setting error

      An unexpected error happened.The thumbnail has NOT been saved."

      help, please

    • Avatar
      James

      @envisnc - Sorry about that! We're aware of thumbnail saving issues and we are investigating.

    • Avatar
      oldcastle.com

      Hi just wondering about the possibility of resetting the orbit center. If I move the model over to the side of the frame, it orbits around the center of the frame. I would like to make it so the center of the models mass is always the center of the orbit. Possible?

    • Avatar
      James

      Hi @oldcastle.com - You can double-click the background to recenter the model, or double-click somewhere on the model to set the pivot point to that spot: https://help.sketchfab.com/hc/en-us/articles/202509026-Navigation-and-Controls#orbit

    • Avatar
      laurenulrey

      Can you turn specific models on/off in a large scene of models on Sketchfab?  That would be super beneficial for my work.  Let me know.  Thanks!

    • Avatar
      James

      @laurenulrey - Not natively in the regular viewer, but it's possible to hide, show, and edit parts of a scene with the Viewer API. Here are some resources and examples.

      https://sketchfab.com/developers/viewer
      https://labs.sketchfab.com/experiments/
      https://blog.sketchfab.com/how-terma-built-their-interactive-website-with-sketchfab/
      https://blog.sketchfab.com/zodiac-built-interactive-boat-configurator-sketchfab/

    • Avatar
      anasugar

      Hello, I have a problem with the view of my model. I have saved my lighting, materials, etc settings and its ok but sometimes when I go back to see my model, appears with other aspect, like with no lights