Scene tools are available in 3D Settings:
- From your model, click Edit 3D Settings or add "/edit" to the end of any model URL.
- Select the Scene panel in the top left.
Navigation and basic viewer options are identical to the regular model viewer.
General
The General settings let you control model orientation and rendering options:
Orientation
If you upload your model upside-down or sideways, you can adjust your orientation by 90° increments around the x-, y-, or z-axis.
Renderer
Switch the Renderer between PBR and Matcap.
PBR is usually the best choice.
MatCap ("material capture") is commonly used for sculpting. It is a quick and easy way to apply material and light reflection information to the whole model, to check its shape and normals. See Materials (MatCap).
Shading
Switch your Shading between Lit (default) and Shadeless.
Shadeless will remove the effects of any lights from your materials. This is often a good option for 3D scans, or models with baked lighting.
Camera
Field of View (FOV)
The Camera Field of View (FOV) is an angle representing the extent of the scene that is observable at one time. A FOV of 1° can be used if you need orthographic/parallel projection.
Near Clipping Distance
Enable Show advanced camera settings to access the Near clipping distance slider. Set a lower value when objects close to the camera are being clipped / cut off. This will also adjust the camera movement speed as appropriate.
Camera Limits
See Camera Limits.
Wireframe
In the Wireframe tab, you can add polygon wireframes to your model in any color and opacity.
Point Cloud
If your model is a point cloud, you can control the size of the points. See Point Clouds.
Vertex Colors
If your model has Vertex Colors, you can switch between linear and sRGB colorspaces depending on your needs. See Vertex Colors.
Background
You can change the background that appears behind your model. You can use a solid color, an image, or an 360° HDR environment.
You can remove it completely with the On/Off switch to make the background transparent.
Environment
- Defined by environmental lighting
- Pro, Premium, and Enterprise accounts can upload custom environments
- You can control the Blur level and Background brightness
- Ambient environment will use a super blurred version of the image. This is enabled by default
Image
Using an image as a background is a quick and easy way to brand the viewer with your logo or add supporting information.
- Basic accounts have a choice of four default backgrounds.
- Pro, Premium, and Enterprise accounts can upload custom backgrounds with the Import Background Image button.
- Supported formats: JPG/JPEG, PNG
- Maximum resolution: 1920px × 1920px
- Max file size: 4MB
- Not compatible with Depth of Field (DoF)
We automatically generate multiple versions of the image at different resolutions. The aspect ratio remains the same as the original, with widths at 1920, 1600, 1366, 1280, 1024, 640, and 480 pixels. When viewing the model page or an embedded viewer, we automatically choose the version that is closest in size to the viewer size. Keep in mind that the image will fill the viewport, so cropping may occur in the shorter direction if the viewport aspect ratio does not exactly match the image aspect ratio. So, avoid putting important information like text or logos too close to the edges unless you can guarantee the aspect ratio of the viewport will remain the same (for example, when embedded in your website). See below for some screenshots of how the background behaves depending on viewport aspect ratio.
Aspect ratio cropping
Square (Original)
Landscape
Portrait
Color
You can choose any color from the picker or enter a hexadecimal color code.
Saving
Once you've made your adjustments, including position and orientation, be sure to update your model's thumbnail image and default position with Save View and/or save your changes with Save Settings. You can return to your model by clicking either the model's name or Exit.
Also see: