Quick Start Guide

1. Prepare your 3D Files

We support lots of 3D formats, and the one you choose depends on your software and needs. However, for the most reliable and robust results, we recommend OBJ or FBX. Most software can export these formats.

If you're using OBJ, it should include a MTL file, and textures if you have them. If you're using FBX, textures can be embedded or separate.

Combine all your files into a ZIP. Not only does this allow uploading textures/materials all at once, it also reduces upload time.

Sketchfab 3d model zip upload

 

2. Upload

Login to Sketchfab and click Upload on any page. Or, drag and drop your files anywhere on the page.

Sketchfab 3d model upload button

 

Choose the ZIP file you just created, then give your model a name, description, tags, etc.

If you want other users to be able to use your content, turn on Download and choose a license.

Pro / Business: You can make your model Private and Password-Protected if this model is for clients or a work in progress.

Sketchfab 3d model upload dialog

 

3. Check the model appearance

After the model processing finishes - move, rotate, and zoom it into the best position, and click Save View. This will save the default position/orientation and set the thumbnail preview you see in galleries.

If you want to change the model's rotation axes, add lights or annotations, edit materials, or anything else, go to Settings → 3D Settings.

Need help? Check out these tips to enhance your model in just a few minutes.

Sketchfab 3d model material editor

 

4. Share!

From the model page, click Share to show off your model on social media, or Embed it almost anywhere on the web!

 

Curious what Vincent’s Bedroom would look like in 3D? Sketchfab artist ruslans3d has created this interactive impression: https://sketchfab.com/models/311d052a9f034ba8bce55a1a8296b6f9

Posted by Van Gogh Museum on Sunday, 13 September 2015

Have more questions? Submit a request

Comments

  • Avatar
    balue

    am I to understand that one begins with an upload already started with a "draw" program, or can I start with a screenshot??

  • Avatar
    James

    @balue - That's right, you'll need a 3D model file to start using Sketchfab. There are lots of options out there. Try Smoothie-3D, which lets you create a 3D model from a 2D image: http://www.smoothie-3d.com/

  • Avatar
    wallmarker

    So basically if your not good with computers you might as well submit your invention somewhere else because I didn't understand anything on the prepare your 3D file section on this page nor do I know how to use those 3D sketch programs.

  • Avatar
    James

    @wallmarker - That's right, you'll need a 3D model file to start using Sketchfab. If you don't know how, you can check our job board for community members willing to help: http://forum.sketchfab.com/c/jobs

  • Avatar
    kentnek

    I've made models, photographed them, photo shopped them, arranged them in a video sequence with voice over submitted once just as the Quirky changed websites, lost the Legacy submission, re submitted...... and now I've got to attempt a 3d sketch? Man that's one way to thin out the herd!

  • Avatar
    blade113

    Ok, so if I have set materials in Blender, they won't appear here when the model is uploaded? I have to set it all as a texture? I'm asking because that's exactly what happened to me. The preview had no materials and everything was glossy. :/

  • Avatar
    James

    @blade113 - Blender materials should be preserved, whether they are textures or basic material properties (color, etc.)

    I'll have to take a closer look, can you please send me the original .blend file? support@sketchfab.com

  • Avatar
    blade113

    @James I realized that maybe the problem is that I'm trying to upload the .blend file with the whole scene, including the world lights, not just one model. Am I right that this is causing the issue?

  • Avatar
    James

    @blade113 I'm no Blender expert, but we should be able to handle most scenes, or at least pick out the parts we're able to process. I'd really have to take a closer look at the scene and the Sketchfab result, and probably talk to our devs - we're constantly making improvements to our Blender importer.

  • Avatar
    blade113

    @James Alright, I'll send that file.

  • Avatar
    blade113

    @James Is that your email, or I have to decribe my problem again? I'm lazy :)

  • Avatar
    James

    @blade113 - Yes, that email will come to me, just mention this thread :)

  • Avatar
    carrera
    Hi. I want to know how to see sketchfab models without internet connection . And if you can set limits to the eye, for example not see the bottom or not the object acecarse too . Thank you Hola. Me gustaría saber la forma de poder ver los modelos sketchfab sin conexión a internet. Y si se pueden poner limites a la vista, por ejemplo para no ver la parte de abajo o no acecarse demasiado al objeto. Gracias
  • Avatar
    James
    @carrera - We don't have an offline mode at the moment. We also don't have a feature to limit camera/rotation, but it's a common request and we hope to implement it in the future. I'll add your '+1' to this feature request.
  • Avatar
    Andreas_Pettersen

    I`m trying to verify my account but the email to do so haven`t showed up, it`s been days, what do I do?

     

  • Avatar
    James

    @Andreas_Pettersen

    I'm very sorry about that. We're experiencing an issue with our email server. I just activated your account

  • Avatar
    whitejackal

    I cant seem to get my materials on my models to show up in here, the basic colors do but not png textures. im using blender,

  • Avatar
    James

    @whitejackal Can you post a link to the model? Did you embed the textures in the .blend file? https://help.sketchfab.com/hc/en-us/articles/209143886-Blender-Materials#blender-textures

  • Avatar
    Piet

    I have scanned a 3D model in TRNIO and I have been able to read that into Sketchfab.  However I am not sure what the next step is to allow me to create a 3D stl file that I can 3D print?  I can't see any options for saving the file from Sketchfab?

     

    Many thanks

    Piet

  • Avatar
    James

    Hi Piet,

    You can enable download on your model, then convert it to an STL in software like MeshLab.

    https://help.sketchfab.com/hc/en-us/articles/201368589-Downloading-Models

  • Avatar
    jumpjack

    Can I bind an object to a GPS position, to viewe it "on place"?
    How can I make my object visible in Android Sketchfab app?

  • Avatar
    James

    @jumpjack - We don't currently do any sort of geo referencing in models.

    You should be able to view any model on Sketchfab with the app. Are you having trouble with it?