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27 comments

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    balue

    am I to understand that one begins with an upload already started with a "draw" program, or can I start with a screenshot??

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    James

    @balue - That's right, you'll need a 3D model file to start using Sketchfab. There are lots of options out there. Try Smoothie-3D, which lets you create a 3D model from a 2D image: http://www.smoothie-3d.com/

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    wallmarker

    So basically if your not good with computers you might as well submit your invention somewhere else because I didn't understand anything on the prepare your 3D file section on this page nor do I know how to use those 3D sketch programs.

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    James

    @wallmarker - That's right, you'll need a 3D model file to start using Sketchfab. If you don't know how, you can check our job board for community members willing to help: http://forum.sketchfab.com/c/jobs

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    kentnek

    I've made models, photographed them, photo shopped them, arranged them in a video sequence with voice over submitted once just as the Quirky changed websites, lost the Legacy submission, re submitted...... and now I've got to attempt a 3d sketch? Man that's one way to thin out the herd!

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    blade113

    Ok, so if I have set materials in Blender, they won't appear here when the model is uploaded? I have to set it all as a texture? I'm asking because that's exactly what happened to me. The preview had no materials and everything was glossy. :/

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    James

    @blade113 - Blender materials should be preserved, whether they are textures or basic material properties (color, etc.)

    I'll have to take a closer look, can you please send me the original .blend file? support@sketchfab.com

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    blade113

    @James I realized that maybe the problem is that I'm trying to upload the .blend file with the whole scene, including the world lights, not just one model. Am I right that this is causing the issue?

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    James

    @blade113 I'm no Blender expert, but we should be able to handle most scenes, or at least pick out the parts we're able to process. I'd really have to take a closer look at the scene and the Sketchfab result, and probably talk to our devs - we're constantly making improvements to our Blender importer.

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    blade113

    @James Alright, I'll send that file.

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    blade113

    @James Is that your email, or I have to decribe my problem again? I'm lazy :)

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    James

    @blade113 - Yes, that email will come to me, just mention this thread :)

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    carrera
    Hi. I want to know how to see sketchfab models without internet connection . And if you can set limits to the eye, for example not see the bottom or not the object acecarse too . Thank you Hola. Me gustaría saber la forma de poder ver los modelos sketchfab sin conexión a internet. Y si se pueden poner limites a la vista, por ejemplo para no ver la parte de abajo o no acecarse demasiado al objeto. Gracias
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    James
    @carrera - We don't have an offline mode at the moment. We also don't have a feature to limit camera/rotation, but it's a common request and we hope to implement it in the future. I'll add your '+1' to this feature request.
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    Andreas_Pettersen

    I`m trying to verify my account but the email to do so haven`t showed up, it`s been days, what do I do?

     

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    James

    @Andreas_Pettersen

    I'm very sorry about that. We're experiencing an issue with our email server. I just activated your account

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    whitejackal

    I cant seem to get my materials on my models to show up in here, the basic colors do but not png textures. im using blender,

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    James

    @whitejackal Can you post a link to the model? Did you embed the textures in the .blend file? https://help.sketchfab.com/hc/en-us/articles/209143886-Blender-Materials#blender-textures

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    Piet

    I have scanned a 3D model in TRNIO and I have been able to read that into Sketchfab.  However I am not sure what the next step is to allow me to create a 3D stl file that I can 3D print?  I can't see any options for saving the file from Sketchfab?

     

    Many thanks

    Piet

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    James

    Hi Piet,

    You can enable download on your model, then convert it to an STL in software like MeshLab.

    https://help.sketchfab.com/hc/en-us/articles/201368589-Downloading-Models

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    jumpjack

    Can I bind an object to a GPS position, to viewe it "on place"?
    How can I make my object visible in Android Sketchfab app?

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    James

    @jumpjack - We don't currently do any sort of geo referencing in models.

    You should be able to view any model on Sketchfab with the app. Are you having trouble with it?

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    alaa442

    Hi guys,
    I'm using sense 3D scanner, I have an error while starting the software saying "The 3D detected camera is not supported", anyone can help me, please

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    James

    Hi there,

    I'm afraid I don't have any experience with the Sense scanner. Have you tried contacting their support team yet?

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    jumpjack

    I see one of my models properly positioned in world map... so I guess now geolocation is enabled and working?!?
    I don't remember how I geolocated it, I think I did it by joining Sketchup and ARMedia Player for Sketchup...Although sketchup officially does not support geolocation anymore, I think I found kind of a bug which allows associating coordinates to a model: in all free versions you can still export to KMZ format; just open it in Google Earth, place the model where it should be, and import it back into Skecthup...

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    Batt0

    are you supposed to make the model first, THEN upload it to sketchfab? or does sketchfab have its own place you can make the models?

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    James

    @jumpjack - We have an experimental geohash tool here, but it's not based on any data in the 3D file itself: https://labs.sketchfab.com/experiments/map/

    @Batt0 - Sketchfab is a platform for publishing 3D models that you create in other software.

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