Materials (PBR)

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    James

    @osadajanayna You'll need your model to be UV mapped for textures to work correctly. I'm afraid I'm not familiar with Clo, so I don't know if it's possible in that software. You can learn more here: https://en.wikipedia.org/wiki/UV_mapping

     

    @be4post Hi Matthieu, can you please share the link to the model so I can have a closer look?

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    borbs727

    It would be great if I could do all my look dev on sketch fab then export these settings for use in a three.js project.

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    James

    If you enable Download on your model, the glTF version that we generate will include all the material settings that you defined in 3D Settings.

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    omg3d

    Hello, why does the material on the site sketchfab not be able to read and indicate the desired texture channel, with RGB and Alpha? it would be optimized for any engine in general, PNG and TGA reads the file format.
    I create the textures in Substance Painter and Designer  METALL_ROUGH and SPEC_ROUGH and photoshop, they are very convenient and easily applicable, your can add a checkmark that will switch the channel like in Marmoset Toolbag 3. it would be great!

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