Materials (PBR)

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    James

    @osadajanayna You'll need your model to be UV mapped for textures to work correctly. I'm afraid I'm not familiar with Clo, so I don't know if it's possible in that software. You can learn more here: https://en.wikipedia.org/wiki/UV_mapping

     

    @be4post Hi Matthieu, can you please share the link to the model so I can have a closer look?

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    borbs727

    It would be great if I could do all my look dev on sketch fab then export these settings for use in a three.js project.

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    James

    If you enable Download on your model, the glTF version that we generate will include all the material settings that you defined in 3D Settings.

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