Desktop WebVR (Vive, Oculus)

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    mantasT

    @geogan thanks for your concern. I tried scanning this chrome version but no threats detected.. and it is still the only browser that shows me skechfab in oculus rift (in firefox i hit vr button and in rift i see oculus home fade to black and then it fades back to oculus home.. no model from skechfab from firefox ..) 

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    pedro655

    Are these devices need wifi to use? I need this device but sometime I will not have wifi access. So at that time can I use this device? And one more question that will it helpful for my Netgear Router Support USA  business? If yes then tell me how.



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    James

    @pedro655 - in general, you don't need an Internet connection to use VR headsets, but you do need Internet to view Sketchfab models. I don't really know about your second question...

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    kerwink

    @James - James, did the question below you asked 3 yrs ago (about HoloLens use) within this thread ever get answered?  i.e. I have been searching the pages within this thread for the posted question, but was unable to locate.

     

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    James

    Hello,

    The team at Microsoft was working on something internally, but we have not heard anything about it lately.

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    kerwink

    Okay, thank you for your reply James.

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    ksleet

    Hi James - Are there more detailed instructions for how to get web-based viewing working on Google Chrome and SteamVR/HTC VIVE anywhere? Recent versions of Chrome on Windows 10 state that they support WebVR; I turned on the enable-webvr flag in Chrome's flags and restarted the browser, and when I click on the icon to view a model in VR all that happens is that the lighting and background color of the rendered image change -- nothing special happens in the headset, which just stays displaying whatever it was displaying before. I'm not seeing anything special appear in the console in developer tools when I do this, either.

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