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Virtual Reality (VR)

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109 comments

  • mantasT

    @geogan thanks for your concern. I tried scanning this chrome version but no threats detected.. and it is still the only browser that shows me skechfab in oculus rift (in firefox i hit vr button and in rift i see oculus home fade to black and then it fades back to oculus home.. no model from skechfab from firefox ..) 

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  • pedro655

    Are these devices need wifi to use? I need this device but sometime I will not have wifi access. So at that time can I use this device? And one more question that will it helpful for my Netgear Router Support USA  business? If yes then tell me how.



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  • James

    @pedro655 - in general, you don't need an Internet connection to use VR headsets, but you do need Internet to view Sketchfab models. I don't really know about your second question...

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  • kerwink

    @James - James, did the question below you asked 3 yrs ago (about HoloLens use) within this thread ever get answered?  i.e. I have been searching the pages within this thread for the posted question, but was unable to locate.

     

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  • James

    Hello,

    The team at Microsoft was working on something internally, but we have not heard anything about it lately.

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  • kerwink

    Okay, thank you for your reply James.

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  • ksleet

    Hi James - Are there more detailed instructions for how to get web-based viewing working on Google Chrome and SteamVR/HTC VIVE anywhere? Recent versions of Chrome on Windows 10 state that they support WebVR; I turned on the enable-webvr flag in Chrome's flags and restarted the browser, and when I click on the icon to view a model in VR all that happens is that the lighting and background color of the rendered image change -- nothing special happens in the headset, which just stays displaying whatever it was displaying before. I'm not seeing anything special appear in the console in developer tools when I do this, either.

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  • Yo.Sugimoto

    Hi James.

    I am watching VR in Oculus through Firefox.

    Firefox's screen is split in two, but is there a way to display one screen in full size of window?

    I also want to follow the display of the browser according to the movement of the headset.

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  • James

    @Yo.Sugimoto If you add ?preserve_drawing_buffer=1&vr_stereo=0 to the model URL, you should be able to mirror the headset's display in the browser with a single screen.

    @ksleet Does it work in Firefox?

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  • ksleet

    @James It does work in Firefox Nightly, sort of. FF crashed when I hit the menu button on one of the Vive controllers, and I had to restart it. After I got back in, none of the buttons on the controllers did anything. But I was able to view models.

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  • Yo.Sugimoto

    Thank you for your reply James. I will try it.

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  • noodlecake

    So I've enabled WebVR and external apps on Oculus is enabled but when I press the VR button on a model's page it doesn't do much. There are changes to the model (the background might disappear for example) but it doesn't allow me to view it in VR.

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  • James

    @noodlecake - Can you try adding "?preserve_drawing_buffer=1" to the end of the model URL?

    e.g. https://sketchfab.com/3d-models/cube-test-442c548d94744641ba279ae94b5f45ec?preserve_drawing_buffer=1

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  • noodlecake

    It's okay. I just used Firefox instead of Chrome. Worked by default.

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  • nmsdesign

    Hi I have a question about this, so I have a google cardboard setup and a Samsung s10 but when I open google chrome but when I click on the link to view vr it doesn't go fullscreen, and when I do trigger the vr mode it stays static while on the other mode that doesn't go fuscreen you can move and it looks better. Also on the spp it doesn't seem to work vr

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  • stoneQualityProject
    Hello,
    I have a question. Which glasses provide the best picture quality on sketchfab?
    
    Thank you in advance for the answers
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  • James

    Hello,

    The Quest (and especially the Quest 2) seem to be reliable and have good rendering quality and performance right now.

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  • LooksRealStudio

    Hello everyone, the last trick to adjust resolution seems not working anymore, right?
    Is it still possible to adjust resolution on Quest 2? Is it very important for a project I'm following, thank you

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  • James

    Hello,

    You can use the `vr_quality` paramter. I've updated this page.

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