Navigating 3D models in Virtual Reality is a combination of First-Person view and teleportation. Head tracking works with most devices and lets you look around. For setting up the default VR scene scale and view, see VR Editor.
For getting VR mode on your device, see Virtual Reality (VR).
Teleport
Look at / point at the floor grid or any flat surface on the model and press the teleport button to move that position. If there are Annotations, look at / point at the marker and press to move to its defined viewpoint.
- HTC Vive: Press the controller trigger
- Oculus Rift
- Remote: Press the main Select button
- Touch Controller: Press the top trigger
Menu
You can open a menu to view help and move between annotations.
- HTC Vive: Press the Menu button
- Oculus Rift
- Remote: Press the Back button
- Touch controller: Press A
Or click/tap the X at the top right of the screen.
Scale
On some hardware, you can change the scale of the model.
- HTC Vive: Left trackpad button scale down; Right trackpad button to scale up
- Oculus Rift
- Remote: Left remote button to scale down; Right remote button to scale up
- Touch controller: Control stick Left to scale down; Control stick Right to scale up
For small objects (the default scale), you can move around to see it from all sides. Like this elephant:
If the initial camera view is inside a scene, you can look around, like Van Gogh's Room:
Or the Fantasy Inn:
Comments
10 comments
Does not work with Cardboard V1 magnetic button.
Why does it seems like the VR functionallity doesn't work anymore for HTC Vive in the latest Firefox web browser. It was working wonderfully before the the webbrowser was upgrraded. All your instructions are pointing and referring to older web browsers. What can i do to be able to se the Sketchfab objects again?
I've had a bit of trouble getting it to work with Chrome on the Rift, but with Firefox it works great.
One suggestion: I would love to have a way to snap-turn, say 45 or 90 degrees at a time. Many apps do this, and I could provide specific examples if needed. I do enjoy being able to look around in any direction, but with the Rift, looking away from the desk-mounted sensors tends to lose tracking, on my controls especially but sometimes also my view. Plus the cable ends up stretched uncomfortably over my shoulder when looking away. So for simply jumping in and exploring models at my desk, a joystick turn would be great - I even habitually keep clicking the joystick side to side, trying to to make it happen. Thanks!
great, but NEEDS snap turn!
Hi James,
I was using Firefox to navigate through sketchfab models in VR and it was brilliant but lately it's not working as well and is difficult to get the right scale. I've tried all the instruction given on the site including steam, WebXR, etc. but it's not working. I have an Oculus Rift.
Thanks!
Nope, no good!?
I have a gaming laptop and a gaming desktop!!??
No point in having VR on models when they don't work in VR. And they used to work great till this year!!??
Will have to find another site that can cope with VR walk-throughs.
3 years have passed and STILL no snap turn on Rift/Quest...
There basically are no controls and some manager just wanted to claim they made a VR mode
can i rotate the view in sitting VR mode?
Hi. There is a second wave of XR coming. You really should do something about the navigation.
You need to be able to TURN the view. My head falls off.
One plus for turn/rotate.
Thank you.
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