VR Editor




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    Great tutorial but wondered if you guys could help... I'm struggling working out what scale I need to use to make the model viewable at a 1:1 scale. I don't like the thought of choosing a scale which looks about right. I know the character used to represent the VR's scale is 1.75m tall but don't know how I can accurately alter this to view the model at a 1:1 scale - screenshot below...

    I know that the model is 1800mm high so the scale is currently set to 1000 as it looks about right but like I said this won't be exact.

    Any help would be great! Thanks!

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    Why does it seems like the VR functionallity doesn't work anymore for HTC Vive in the latest Firefox web browser. It was working wonderfully before the the webbrowser was upgrraded. All your instructions are pointing and referring to older web browsers. What can i do to be able to se the Sketchfab objects again?

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    @TonyWiren I just tested Firefox 56 (Windows 10) with a Vive and it worked. Can you elaborate on what happens?

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    Hey there everybody... Noob here...

    I noticed that we can scale the object when we are viewing it in AR Mode (with the mobile app).

    Is there a way we can lock the scale? And/or maybe add some shadows to the floor?

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    There's no way to "lock" the scale, but you can just stop zooming :)

    Shadows would be tricky in an AR environment...maybe in the future!

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    Im using FOREVER VR glasses. So there is one small problem. All glasses have different lenses, so I havent option to correct screen deformations in mobile app. For example VaR's VR player have that option, and its changes many things to get reality feeling in that type of VR glass.

    I suggest to make something like in VaR's VR right on VR mode screen (hidden when not active). All is needed is make ZOOM - / + and make sphere modification.

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