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Material Limit

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4 comments

  • digitaldraping

    Hi James, I have many models I also have many materials that will be updated and discontinued periodically. Because of the above, I don't want to upload all of the materials to each model. My solution is to load the materials remotely using your API. Are there any tips to make this as quick as possible? For example, do you have a location where your servers are so I can try to get close to that server? It would be great if each account came with a folder where we could upload assets for this kind of solution. Thanks!

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  • James

    Hi,

    Our servers are in Ireland, but I don't think that will make any difference if you are loading textures with the Viewer API. You must host those images somewhere else, and then they are loaded client-side in the viewer. Images you load with the Viewer API are never sent to our servers.

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  • digitaldraping

    Loaded client side, that makes sense! Thank you.

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  • rafapages

    Is this still valid? I have a few volumetric video models (30fps) which get white textures if the sequences are longer than 100 frames. Any recommendation to fix the issue?

    I'm uploading my models as an OBJ sequence, with JPG textures and a corresponding MTL file for each frame.

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