Ambient Occlusion (AO) uses a grayscale texture to define large areas of occluded light.
Usually, AO only affects the diffuse light contribution. You can enable Occlude specular to also occlude the specular contribution (reflections).
Ambient Occlusion (AO) uses a grayscale texture to define large areas of occluded light.
Usually, AO only affects the diffuse light contribution. You can enable Occlude specular to also occlude the specular contribution (reflections).