Ambient Occlusion (AO) uses a grayscale texture to define large areas of occluded light.
Usually, AO only affects the diffuse light contribution. You can enable Occlude specular to also occlude the specular contribution (reflections).
Learn how to use Ambient Occlusion (AO) maps and specular occlusion settings in Sketchfab to add realistic contact shadows and depth to your 3D models
Ambient Occlusion (AO) uses a grayscale texture to define large areas of occluded light.
Usually, AO only affects the diffuse light contribution. You can enable Occlude specular to also occlude the specular contribution (reflections).